Human Dune Trader - Monsters

Human Dune Trader
Medium natural humanoid
Level 4 Controller (Leader) XP 175

HP 55; Bloodied 27Initiative +4
AC 18, Fortitude 16, Reflex 16, Will 17Perception+4
Speed 6

Standard Actions

(⚔) Hatchet (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage, and the target grants combat advantage until the end of its next turn.

Furious Glare (fear) ✦ Encounter

Requirement: The trader must be bloodied.

Attack: Close blast 3 (enemies in the blast); +8 vs. Will

Hit: The target is immobilized and grants combat advantage (save ends both).

Minor Actions

Goading CommandAt-Will 1/round

Requirement: The trader must not be bloodied.

Effect: One ally within 6 squares of the trader can move its speed as a free action.

Skills Bluff +11, Diplomacy +11, Insight +9
Str 13 (+3)                Dex 14 (+4)                Wis 14 (+4)
Con 15 (+4)                Int 12 (+3)                Cha 18 (+6)

Alignment Unaligned        Languages Common
Equipment: hatchet, leather armor .

Published in Dark Sun Creature Catalog, page(s) 64.