Human Defiler - Monsters

Human Defiler
Medium natural humanoid
Level 14 Artillery XP 1000

HP 108; Bloodied 54Initiative +9
AC 26, Fortitude 25, Reflex 27, Will 26Perception+7
Speed 6

Traits

Defiling (necrotic)

Whenever the defiler uses an implement power, each enemy within 3 squares of it takes 5 necrotic damage.

Standard Actions

(⚔) Staff (necrotic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d8 + 5 damage plus 2d8 necrotic damage.

(➶) Lightning Lance (implement, lightning) ✦ At-Will

Attack: Ranged 20 (one creature); +19 vs. Fortitude

Hit: 4d8 + 7 lightning damage.

Lightning Serpent (implement, lightning, poison) ✦ Encounter

Attack: Ranged 20 (one creature); +19 vs. Reflex

Hit: 2d8 + 9 lightning damage, and the target is slowed and takes ongoing 10 poison damage (save ends both).

Miss: Half damage, and the target is slowed until the end of its next turn.

Move Actions

Dimension Door (teleportation) ✦ Encounter

Effect: The defiler teleports 10 squares.

Triggered Actions

Defiling Serpent (healing) ✦ Recharge when first bloodied

Trigger: An enemy within 10 squares of the defiler spends a healing surge.

Effect (Free Action): The defiler regains a number of hit points equal to half the value of the triggering healing surge, and lightning serpent recharges.

Skills Arcana +19, Bluff +17
Str 13 (+8)                Dex 15 (+9)                Wis 10 (+7)
Con 18 (+11)                Int 24 (+14)                Cha 20 (+12)

Alignment Evil        Languages Common
Equipment: spellbook , staff implement .

Published in Dark Sun Creature Catalog, page(s) 66, Dungeon Magazine 187.