Human Defiler
Medium natural humanoid
Level 14 Artillery XP 1000
| HP 108; Bloodied 54 | Initiative +9 |
| AC 26, Fortitude 25, Reflex 27, Will 26 | Perception+7 |
| Speed 6 | |
Traits
Defiling (necrotic)
Whenever the defiler uses an implement power, each enemy within 3 squares of it takes 5 necrotic damage.
Standard Actions
(⚔) Staff (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 2d8 + 5 damage plus 2d8 necrotic damage.
(➶) Lightning Lance (implement, lightning) ✦ At-Will
Attack: Ranged 20 (one creature); +19 vs. Fortitude
Hit: 4d8 + 7 lightning damage.
➶ Lightning Serpent (implement, lightning, poison) ✦ Encounter
Attack: Ranged 20 (one creature); +19 vs. Reflex
Hit: 2d8 + 9 lightning damage, and the target is slowed and takes ongoing 10 poison damage (save ends both).
Miss: Half damage, and the target is slowed until the end of its next turn.
Move Actions
Dimension Door (teleportation) ✦ Encounter
Effect: The defiler teleports 10 squares.
Triggered Actions
Defiling Serpent (healing) ✦ Recharge when first bloodied
Trigger: An enemy within 10 squares of the defiler spends a healing surge.
Effect (Free Action): The defiler regains a number of hit points equal to half the value of the triggering healing surge, and lightning serpent recharges.
Skills Arcana +19, Bluff +17
Str 13 (+8) Dex 15 (+9) Wis 10 (+7)
Con 18 (+11) Int 24 (+14) Cha 20 (+12)
Alignment Evil Languages Common
Equipment: spellbook , staff implement .
Published in Dark Sun Creature Catalog, page(s) 66, Dungeon Magazine 187.