Id Fiend - Monsters

Id Fiend
Large aberrant magical beast (reptile)
Level 1 Solo Controller XP 500

HP 120; Bloodied 60Initiative +0
AC 15, Fortitude 14, Reflex 12, Will 13Perception+8
Speed 6Darkvision
Immune fear; Resist 5 psychic
Saving Throws +5; Action Points 2

Standard Actions

(⚔) Quick SlashAt-Will

Effect: Before the attack, the id fiend shifts 1 square.

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d6 + 5 damage.

(⚔) Snapping JawsAt-Will

Effect: Before the attack, the id fiend slides the target 1 square.

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 2d6 + 5 damage.

Double AttackAt-Will

Effect: The id fiend uses quick slash and snapping jaws.

Manifest Fear (fear, illusion) ✦ Recharge ⚃ ⚄ ⚅

Attack: Close burst 5 (enemies in the burst); +4 vs. Will

Hit: The target is dazed and slowed until the end of the id fiend's next turn.

Minor Actions

Fearful Torment (psychic) ✦ At-Will 1/round

Attack: Ranged 10 (one or two dazed creatures); +4 vs. Will

Hit: 1d6 + 5 psychic damage, and the target is immobilized and takes a -2 penalty to attack rolls until the end of its next turn.

Triggered Actions

Whipping TailAt-Will

Trigger: An enemy moves without teleporting to a square within 2 squares of the id fiend.

Attack (Immediate Interrupt): Melee 2 (the triggering enemy); +6 vs. AC

Hit: 1d8 + 5 damage, and the target falls prone.

Overwhelming DreadEncounter

Trigger (Free Action): The id fiend first becomes bloodied.

Effect: Manifest fear recharges, and the id fiend uses it.

Skills Insight +8, Stealth +5
Str 19 (+4)                Dex 10 (0)                Wis 16 (+3)
Con 14 (+2)                Int 13 (+1)                Cha 10 (0)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 68.