Kirre - Monsters

Kirre
Large natural magical beast
Level 13 Skirmisher XP 800

HP 131; Bloodied 65Initiative +12
AC 27, Fortitude 27, Reflex 25, Will 23Perception+13
Speed 8

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 3d8 + 6 damage.

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d8 + 3 damage, and the target is slowed until the end of the kirre's next turn.

Double AttackAt-Will

Effect: The kirre uses claw twice.

Springing PounceRecharge when first bloodied

Effect: The kirre uses bite, shifts 4 squares, and then uses bite against a different target.

Forceful Roar (force) ✦ Encounter

Attack: Close blast 3 (creatures in the blast); +16 vs. Fortitude

Hit: 3d10 + 3 force damage, and the kirre pushes the target 2 squares and knocks it prone.

Move Actions

Scattering LeapEncounter

Effect: The kirre jumps 6 squares. This movement does not provoke opportunity attacks. It then pushes each enemy adjacent to it 2 squares and shifts 2 squares to a square adjacent to an enemy.

Triggered Actions

Barbed TailAt-Will

Trigger: An enemy moves to a square where it flanks the kirre.

Attack (Immediate Reaction): Melee 2 (the triggering enemy); +18 vs. AC

Hit: The target falls prone. In addition, it takes ongoing 10 damage (save ends).

Skills Stealth +15
Str 23 (+12)                Dex 19 (+10)                Wis 15 (+8)
Con 19 (+10)                Int 5 (+3)                Cha 10 (+6)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 73.