Kirre
Large natural magical beast
Level 13 Skirmisher XP 800
| HP 131; Bloodied 65 | Initiative +12 |
| AC 27, Fortitude 27, Reflex 25, Will 23 | Perception+13 |
| Speed 8 | |
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 3d8 + 6 damage.
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d8 + 3 damage, and the target is slowed until the end of the kirre's next turn.
⚔ Double Attack ✦ At-Will
Effect: The kirre uses claw twice.
⚔ Springing Pounce ✦ Recharge when first bloodied
Effect: The kirre uses bite, shifts 4 squares, and then uses bite against a different target.
ᗕ Forceful Roar (force) ✦ Encounter
Attack: Close blast 3 (creatures in the blast); +16 vs. Fortitude
Hit: 3d10 + 3 force damage, and the kirre pushes the target 2 squares and knocks it prone.
Move Actions
Scattering Leap ✦ Encounter
Effect: The kirre jumps 6 squares. This movement does not provoke opportunity attacks. It then pushes each enemy adjacent to it 2 squares and shifts 2 squares to a square adjacent to an enemy.
Triggered Actions
⚔ Barbed Tail ✦ At-Will
Trigger: An enemy moves to a square where it flanks the kirre.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +18 vs. AC
Hit: The target falls prone. In addition, it takes ongoing 10 damage (save ends).
Skills Stealth +15
Str 23 (+12) Dex 19 (+10) Wis 15 (+8)
Con 19 (+10) Int 5 (+3) Cha 10 (+6)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 73.