Mekillot - Monsters

Mekillot
Huge natural beast (mount, reptile)
Level 10 Soldier XP 500

HP 108; Bloodied 54Initiative +8
AC 26, Fortitude 25, Reflex 19, Will 23Perception+9
Speed 7

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d10 + 6 damage, or 2d10 + 10 against a target grabbed by the mekillot.

Tongue LashAt-Will

Attack: Melee 3 (one creature); +13 vs. Fortitude. While the mekillot has a creature grabbed, it can attack only with bite, which it must use against the grabbed creature.

Hit: 4d6 + 5 damage, and the mekillot pulls the target 2 squares to a square adjacent to it. The mekillot then grabs the target. The mekillot can grab only one creature at a time.

Checking Charge (mount) ✦ Encounter

Requirement: The mekillot must be mounted by a friendly rider of 10th level or higher.

Effect: The mekillot charges, and each time it moves through an enemy's space for the first time during the charge, it pushes that enemy 1 square and knocks it prone. At the end of the charge, the mekillot's rider can make a melee basic attack as a free action.

Str 26 (+13)                Dex 12 (+6)                Wis 18 (+9)
Con 20 (+10)                Int 2 (+1)                Cha 4 (+2)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 75.