Mul Gladiator
Medium natural humanoid
Level 4 Elite Soldier XP 350
| HP 112; Bloodied 56 | Initiative +6 |
| AC 20, Fortitude 18, Reflex 16, Will 14 | Perception+2 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Warhammer (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d10 + 7 damage.
⚔ Double Sweep ✦ At-Will
Effect: The gladiator uses warhammer twice. If both attacks hit the same target, the gladiator knocks the target prone.
Triggered Actions
⚔ Pursuing Shove ✦ At-Will
Trigger: An enemy adjacent to the gladiator stands up.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +7 vs. Fortitude
Hit: The gladiator pushes the target 3 squares and shifts 3 squares to a square adjacent to the target.
Incredible Toughness ✦ Encounter
Trigger: The gladiator starts its turn.
Effect (No Action): The gladiator ends one effect that includes ongoing damage and the dazed, the slowed, the stunned, or the weakened condition.
Str 19 (+6) Dex 14 (+4) Wis 11 (+2)
Con 16 (+5) Int 9 (+1) Cha 7 (0)
Alignment Unaligned Languages Common
Equipment: warhammer .
Published in Dark Sun Creature Catalog, page(s) 76, Marauders of the Dune Sea, page(s) 22.