Mul Gladiator - Monsters

Mul Gladiator
Medium natural humanoid
Level 4 Elite Soldier XP 350

HP 112; Bloodied 56Initiative +6
AC 20, Fortitude 18, Reflex 16, Will 14Perception+2
Speed 6
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Warhammer (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 7 damage.

Double SweepAt-Will

Effect: The gladiator uses warhammer twice. If both attacks hit the same target, the gladiator knocks the target prone.

Triggered Actions

Pursuing ShoveAt-Will

Trigger: An enemy adjacent to the gladiator stands up.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +7 vs. Fortitude

Hit: The gladiator pushes the target 3 squares and shifts 3 squares to a square adjacent to the target.

Incredible ToughnessEncounter

Trigger: The gladiator starts its turn.

Effect (No Action): The gladiator ends one effect that includes ongoing damage and the dazed, the slowed, the stunned, or the weakened condition.

Str 19 (+6)                Dex 14 (+4)                Wis 11 (+2)
Con 16 (+5)                Int 9 (+1)                Cha 7 (0)

Alignment Unaligned        Languages Common
Equipment: warhammer .

Published in Dark Sun Creature Catalog, page(s) 76, Marauders of the Dune Sea, page(s) 22.