Traevus - Monsters

Traevus
Medium natural humanoid, dwarf
Level 3 Controller (Leader) XP 150

HP 43; Bloodied 21Initiative +1
AC 17, Fortitude 14, Reflex 15, Will 15Perception+4
Speed 5Low-light vision
Resist 6 necrotic

Traits

Death MasterAura 5

All undead allies within the aura gain a +1 bonus to attack rolls and resist 5 radiant.

Stand the Ground

Traevus can move 1 square less than the effect specifies when subjected to a pull, push, or slide.

Steady-Footed

Traevus can make a saving throw to avoid falling prone when an attack would knock him prone.

Standard Actions

(⚔) Handaxe (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d6 + 1 damage.

(➶) Shadow Claw (implement, necrotic) ✦ At-Will

Attack: Ranged 10 (one creature); +7 vs. Fortitude

Hit: 1d9 + 4 necrotic damage, and Traevus slides the target up to 2 squares.

Decaying Whisper (implement, necrotic) ✦ Recharge ⚃ ⚄ ⚅

Attack: Ranged 10 (one creature); +7 vs. Fortitude

Hit: 2d10 + 3 necrotic damage, and the target is slowed and takes ongoing 5 necrotic damage (save ends both).

Swarming Claws (implement, necrotic) ✦ Encounter

Attack: Area burst 1 within 10 (enemies in the burst); +7 vs. Reflex

Hit: 2d6 + 3 damage, and the target is immobilized (save ends).

    Miss: Half damage.

    Effect: The burst becomes a zone that lasts until the end of the encounter. Squares within the zone are difficult terrain. Any enemy that starts its turn within the zone takes 5 damage.

Skills Arcana +9, Bluff +6, Intimidate +6, Religion +9
Str 12 (+2)                Dex 11 (+1)                Wis 16 (+4)
Con 11 (+1)                Int 16 (+4)                Cha 11 (+1)

Alignment Evil        Languages Common, Dwarven
Equipment: fine clothing, dagger , handaxe .

Published in Dungeon Magazine 182.