Traevus
Medium natural humanoid, dwarf
Level 3 Controller (Leader) XP 150
| HP 43; Bloodied 21 | Initiative +1 |
| AC 17, Fortitude 14, Reflex 15, Will 15 | Perception+4 |
| Speed 5 | Low-light vision |
| Resist 6 necrotic | |
Traits
☼ Death Master ✦ Aura 5
All undead allies within the aura gain a +1 bonus to attack rolls and resist 5 radiant.
Stand the Ground
Traevus can move 1 square less than the effect specifies when subjected to a pull, push, or slide.
Steady-Footed
Traevus can make a saving throw to avoid falling prone when an attack would knock him prone.
Standard Actions
(⚔) Handaxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 1 damage.
(➶) Shadow Claw (implement, necrotic) ✦ At-Will
Attack: Ranged 10 (one creature); +7 vs. Fortitude
Hit: 1d9 + 4 necrotic damage, and Traevus slides the target up to 2 squares.
➶ Decaying Whisper (implement, necrotic) ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 10 (one creature); +7 vs. Fortitude
Hit: 2d10 + 3 necrotic damage, and the target is slowed and takes ongoing 5 necrotic damage (save ends both).
✻ Swarming Claws (implement, necrotic) ✦ Encounter
Attack: Area burst 1 within 10 (enemies in the burst); +7 vs. Reflex
Hit: 2d6 + 3 damage, and the target is immobilized (save ends).
Miss: Half damage.
Effect: The burst becomes a zone that lasts until the end of the encounter. Squares within the zone are difficult terrain. Any enemy that starts its turn within the zone takes 5 damage.
Skills Arcana +9, Bluff +6, Intimidate +6, Religion +9
Str 12 (+2) Dex 11 (+1) Wis 16 (+4)
Con 11 (+1) Int 16 (+4) Cha 11 (+1)
Alignment Evil Languages Common, Dwarven
Equipment: fine clothing, dagger , handaxe .
Published in Dungeon Magazine 182.