Alpha Corby
Medium natural beast humanoid
Level 20 Controller (Leader) XP 2800
| HP 190; Bloodied 95 | Initiative +15 |
| AC 34, Fortitude 33, Reflex 29, Will 30 | Perception+16 |
| Speed 8 | Darkvision |
Traits
☼ Obsidian Feathers ✦ Aura 2
Enemies within the aura grant combat advantage to the alpha's dire corby allies.
Standard Actions
(⚔) Talon ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 2d10 + 7 damage.
➶ Ancestor Spirit (psychic) ✦ At-Will
Attack: Ranged 5 (one creature); +23 vs. Will
Hit: 2d12 + 15 psychic damage, and the alpha corby pushes the target 5 squares.
ᗕ Shriek of Doom (fear, psychic) ✦ Encounter
Attack: Close blast 3 (enemies in the blast); +22 vs. Will
Hit: 3d12 + 8 psychic damage and the target is dazed (save ends).
First Failed Saving Throw: The target falls unconscious (save ends).
Miss: Half damage.
Triggered Actions
Doom of the Flock ✦ At-Will
Trigger: An enemy misses the alpha corby with a melee attack.
Effect (Immediate Reaction): One ally adjacent to the triggering enemy can make a melee basic attack against it as a free action.
Skills Athletics +22, Stealth +20
Str 25 (+17) Dex 21 (+15) Wis 23 (+16)
Con 22 (+16) Int 15 (+12) Cha 8 (+9)
Alignment Chaotic Evil Languages -
Published in Dungeon Magazine 183.