Human Transmuter
Medium natural humanoid
Level 7 Controller XP 300
| HP 77; Bloodied 38 | Initiative +3 |
| AC 21, Fortitude 18, Reflex 19, Will 20 | Perception+11 |
| Speed 6 | |
Standard Actions
(⚔) Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d6 + 6 damage.
✻ Capricious Earth (charm, implement) ✦ At-Will
Attack: Area burst 2 within 5 (enemies in the burst); +10 vs. Will
Hit: 2d10 + 6 damage, and the transmuter slides the target up to 3 squares.
Miss: The transmuter can slide the target 1 square.
➶ Beast Curse (implement, polymorph) ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 5 (one hexed enemy); +10 vs. Fortitude
Hit: The transmuter alters the target's physical form to appear as a Tiny animal until the end of the transmuter's next turn. While in this form, the target cannot use powers or make attacks.
Move Actions
Hex Jump (teleportation) ✦ Encounter
Effect: Close burst 5 (one hexed creature in the burst). The transmuter and the target teleport, swapping positions.
Minor Actions
ᗕ Hex (charm, implement) ✦ At-Will 1/round
Attack: Close burst 5 (one enemy in the burst); +10 vs. Will
Hit: The target is hexed until the end of the transmuter's next turn. While hexed, the target is slowed and takes a -2 penalty to attack rolls and damage rolls against the transmuter.
Skills Arcana +10, Nature +11
Str 10 (+3) Dex 11 (+3) Wis 17 (+6)
Con 13 (+4) Int 15 (+5) Cha 14 (+5)
Alignment unaligned Languages Common
Equipment: robes, staff implement .
Published in Monster Vault, page(s) 172, Dungeon Magazine 183, Dungeon Magazine 193, Dungeon Magazine 206, Dungeon Magazine 218.