Nightmare Beast Spawn
Large shadow magical beast
Level 16 Elite Artillery XP 2800
| HP 244; Bloodied 122 | Initiative +12 |
| AC 28, Fortitude 29, Reflex 27, Will 28 | Perception+13 |
| Speed 8, burrow 4, climb 4 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Tusks ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 4d8 + 6 damage, and the spawn slides the target 2 squares.
➶ Black Lightning (lightning, necrotic) ✦ At-Will
Attack: Ranged 20 (one or two creatures); +21 vs. Reflex
Hit: 4d6 + 5 lightning and necrotic damage, and ongoing 5 necrotic damage (save ends).
First Failed Saving Throw: Ongoing 10 necrotic damage (save ends).
Second Failed Saving Throw: The target falls unconscious (save ends).
Minor Actions
➶ Horrid Nightmares (fear, psychic) ✦ Recharge ⚅
Attack: Ranged 10 (one unconscious creature); +21 vs. Will
Hit: 4d6 + 5 psychic damage, and the target cannot make saving throws until the end of its next turn.
Triggered Actions
⚔ Barbed Tongue (necrotic) ✦ At-Will
Trigger: An enemy enters a square within the spawn's reach.
Attack (Immediate Reaction): Melee 3 (the triggering enemy); +21 vs. Fortitude
Hit: 4d10 + 4 necrotic damage, and the target cannot regain hit points until the end of the spawn's next turn.
Str 24 (+15) Dex 18 (+12) Wis 20 (+13)
Con 20 (+13) Int 6 (+6) Cha 16 (+11)
Alignment Chaotic Evil Languages Common
Published in Dark Sun Creature Catalog, page(s) 79.