Silk Wyrm Elder - Monsters

Silk Wyrm Elder
Large natural magical beast (reptile)
Level 14 Skirmisher XP 1000

HP 125; Bloodied 62Initiative +16
AC 28, Fortitude 26, Reflex 28, Will 25Perception+17
Speed 6, fly 8 (clumsy)Low-light vision
Saving Throws +5 against immobilized or slowed

Traits

Blood Scent

The elder's attacks against bloodied creatures ignore concealment.

Standard Actions

(⚔) Bite (poison) ✦ At-Will

Attack: Melee 2 (one creature); +19 vs. AC

Hit: 1d10 + 6 poison damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is immobilized (save ends).

    Second Failed Saving Throw: The target is helpless (save ends).

Feed (healing) ✦ Recharge when first bloodied

Attack: Melee 2 (one immobilized creature); +17 vs. Fortitude

Hit: 5d10 + 6 damage. The target loses a healing surge, and the elder regains 15 hit points.

Move Actions

Serpent StrikeAt-Will

Effect: The elder shifts half its speed.

Minor Actions

Mesmerizing Dread (fear, psychic) ✦ At-Will 1/round

Attack: Close burst 5 (one creature in the burst); +17 vs. Will

Hit: 1d10 + 6 psychic damage, and the elder slides the target 3 squares. The target takes a -2 penalty to all defenses until the end of the elder's next turn.

Shadow FormRecharge when first bloodied

Effect: The elder becomes insubstantial and is phasing. While in this form, the elder gains a +5 bonus to Stealth checks, but is weakened. It can resume its normal form as a free action.

Skills Stealth +19
Str 20 (+12)                Dex 24 (+14)                Wis 20 (+12)
Con 20 (+12)                Int 8 (+6)                Cha 18 (+11)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 85.