Silk Wyrm Elder
Large natural magical beast (reptile)
Level 14 Skirmisher XP 1000
| HP 125; Bloodied 62 | Initiative +16 |
| AC 28, Fortitude 26, Reflex 28, Will 25 | Perception+17 |
| Speed 6, fly 8 (clumsy) | Low-light vision |
| Saving Throws +5 against immobilized or slowed | |
Traits
Blood Scent
The elder's attacks against bloodied creatures ignore concealment.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 2 (one creature); +19 vs. AC
Hit: 1d10 + 6 poison damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is immobilized (save ends).
Second Failed Saving Throw: The target is helpless (save ends).
⚔ Feed (healing) ✦ Recharge when first bloodied
Attack: Melee 2 (one immobilized creature); +17 vs. Fortitude
Hit: 5d10 + 6 damage. The target loses a healing surge, and the elder regains 15 hit points.
Move Actions
Serpent Strike ✦ At-Will
Effect: The elder shifts half its speed.
Minor Actions
ᗕ Mesmerizing Dread (fear, psychic) ✦ At-Will 1/round
Attack: Close burst 5 (one creature in the burst); +17 vs. Will
Hit: 1d10 + 6 psychic damage, and the elder slides the target 3 squares. The target takes a -2 penalty to all defenses until the end of the elder's next turn.
Shadow Form ✦ Recharge when first bloodied
Effect: The elder becomes insubstantial and is phasing. While in this form, the elder gains a +5 bonus to Stealth checks, but is weakened. It can resume its normal form as a free action.
Skills Stealth +19
Str 20 (+12) Dex 24 (+14) Wis 20 (+12)
Con 20 (+12) Int 8 (+6) Cha 18 (+11)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 85.