Silt Horror
Huge aberrant beast (blind)
Level 12 Solo Lurker XP 3500
| HP 496; Bloodied 248 | Initiative +14 |
| AC 26, Fortitude 24, Reflex 23, Will 21 | Perception+9 |
| Speed 2, burrow 6 (loose earth only) | Tremorsense 20 |
| Immune blinded, gaze | |
| Saving Throws +5; Action Points 2 | |
Traits
Regenerating Tentacles
Whenever the silt horror starts with fewer than four tentacles within 20 squares of it, a number of tentacles appear so that the number of tentacles within 20 squares of it equals four. These tentacles appear in unoccupied squares aboveground (even if the silt horror is underground), and the silt horror chooses what kind of tentacles appear: constricting tentacle, raking tentacle, or sweeping tentacle. The tentacles roll initiative when they appear, acting on their own turns.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d10 + 9 damage.
⚔ Chomping Maw ✦ Recharge when the silt horror starts its turn completely underground
Attack: Melee 1 (one or two creatures grabbed by a tentacle); +17 vs. AC
Hit: 4d12 + 8 damage.
Miss: Half damage.
Move Actions
Submerge ✦ Recharge when the silt horror starts its turn on the surface
Effect: The silt horror burrows its burrow speed to a space that is completely underground. This movement does not provoke opportunity attacks.
Triggered Actions
ᗕ Fling Away ✦ At-Will
Trigger: An enemy reduces a tentacle to 0 hit points with a melee attack.
Effect (Immediate Interrupt): The triggering tentacle can make a melee basic attack against the triggering enemy as a free action. If the attack hits, the tentacle deals 10 extra damage and pushes the target 5 squares instead of grabbing it.
Skills Stealth +15
Str 22 (+12) Dex 18 (+10) Wis 16 (+9)
Con 20 (+11) Int 2 (+2) Cha 12 (+7)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 86, Dungeon Magazine 202.