Crystal Spider
Large natural beast (spider)
Level 4 Lurker XP 175
| HP 39; Bloodied 19 | Initiative +10 |
| AC 18, Fortitude 14, Reflex 18, Will 16 | Perception+9 |
| Speed 8, climb 8 (spider climb) | Tremorsense 10 |
| Resist 5 radiant; Vulnerable 5 thunder | |
Traits
Gleaming Carapace
When the crystal spider moves at least 5 squares during its turn, it gains concealment until the end of its next turn.
Standard Actions
(⚔) Razor Leg ✦ At-Will
Attack: Melee 2 (one creature); +9 vs. AC
Hit: 2d6 + 5 damage.
⚔ Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature that cannot see the spider); +7 vs. Fortitude
Hit: 2d6 + 1 poison damage, and ongoing 10 poison damage (save ends).
ᗕ Radiant Agony ✦ Recharge when the spider uses bite or when no enemy is blinded
Attack: Close burst 2 (creatures in the burst); +5 vs. Fortitude
Hit: The spider pushes the target 3 squares, and the target is blinded until the end of the spider's next turn.
➶ Brilliant Ray (radiant) ✦ Recharge ⚄ ⚅
Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 4d6 + 4 radiant damage, and the target is blinded until the end of the spider's next turn.
Skills Stealth +11
Str 10 (+2) Dex 18 (+6) Wis 14 (+4)
Con 9 (+1) Int 1 (-3) Cha 3 (-2)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 90, Marauders of the Dune Sea, page(s) 7.