Tarek Raider
Medium natural humanoid
Level 3 Soldier XP 150
| HP 49; Bloodied 24 | Initiative +5 |
| AC 19, Fortitude 16, Reflex 15, Will 14 | Perception+2 |
| Speed 6 | |
Traits
Tarek Squad Tactics
The raider gains combat advantage against any enemy adjacent to one or more other tareks.
Standard Actions
(⚔) Bone Heartpick (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage, and the raider slides the target 1 square. The target is marked until the end of the raider's next turn.
Triggered Actions
⚔ Dangerous Aggression ✦ At-Will
Trigger: An enemy marked by the raider makes an attack that does not target the raider.
Effect (Immediate Reaction): The raider uses bone heartpick against the triggering enemy, and if the attack hits, the enemy is also immobilized (save ends).
Deathless Warrior ✦ Encounter
Trigger: The raider drops to 0 hit points.
Effect (No Action): The raider makes a saving throw. If the raider saves, it does not fall unconscious or die until the end of its next turn.
Skills Athletics +10, Endurance +9, Nature +7
Str 18 (+5) Dex 14 (+3) Wis 13 (+2)
Con 17 (+4) Int 11 (+1) Cha 11 (+1)
Alignment Unaligned Languages Common, Giant
Equipment: bone heartpick
Published in Dark Sun Creature Catalog, page(s) 93, Marauders of the Dune Sea, page(s) 8.