Tembo
Medium aberrant magical beast
Level 6 Solo Skirmisher XP 1250
| HP 280; Bloodied 140 | Initiative +7 |
| AC 20, Fortitude 20, Reflex 18, Will 16 | Perception+8 |
| Speed 8 | Darkvision |
| Resist 5 necrotic | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Killing Presence (necrotic) ✦ Aura 2
Any enemy that starts its turn within the aura takes 5 necrotic damage.
☼ Tainted Wounds ✦ Aura 5
While the tembo is bloodied, enemies within the aura regain only half the normal hit points from healing effects.
Double Actions
At the start of combat, the tembo makes two initiative checks. The tembo takes a turn on both initiative counts.
Immovable
The tembo can ignore forced movement. When an attack would knock the tembo prone, the tembo can make a saving throw to remain standing.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d10 + 3 damage, and the target takes a -2 penalty to attack rolls until the end of the tembo's next turn.
⚔ Raking Assault ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d10 + 3 damage, and the tembo shifts 4 squares and then uses bite.
Minor Actions
Blending (illusion) ✦ Encounter
Effect: The tembo becomes invisible until it attacks or until the end of its next turn.
Triggered Actions
⚔ Unspeakable Violation (necrotic) ✦ Recharge ⚅
Trigger: The tembo hits an enemy with bite.
Attack (Free Action): Melee 1 (the triggering enemy); +9 vs. Fortitude
Hit: The target loses a healing surge, and the tembo's killing presence aura deals 10 necrotic damage instead of 5 necrotic damage during the tembo's next turn.
Shadow Evasion ✦ Recharge when first bloodied
Trigger: An enemy hits the tembo with a melee or a ranged attack.
Effect (Immediate Reaction): The tembo shifts 4 squares and then becomes insubstantial until the end of the triggering enemy's next turn.
Skills Stealth +10
Str 19 (+7) Dex 15 (+5) Wis 11 (+3)
Con 14 (+5) Int 13 (+4) Cha 9 (+2)
Alignment Chaotic Evil Languages Common
Published in Dark Sun Creature Catalog, page(s) 94, Dungeon Magazine 183, Dungeon Magazine 187.