Thrax
Medium natural humanoid (undead)
Level 11 Lurker XP 600
| HP 88; Bloodied 44 | Initiative +13 |
| AC 25, Fortitude 24, Reflex 23, Will 21 | Perception+10 |
| Speed 8 | Darkvision |
| Resist 10 necrotic; Vulnerable 5 radiant | |
Traits
Rolling Shadows
The thrax gains a +2 bonus to all defenses against ranged attacks.
Clinging Grasp
When the thrax has a creature grabbed, the thrax is insubstantial and immune to forced movement.
Standard Actions
(⚔) Grasp of the Dead (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d8 + 5 necrotic damage. If the thrax has combat advantage against the target, the target is grabbed and takes a -5 penalty to attempts to escape the grab.
⚔ Drain Fluids (healing, necrotic) ✦ At-Will
Attack: Melee 1 (one living creature grabbed by the thrax); +14 vs. Fortitude
Hit: 4d10 + 5 necrotic damage, the grab ends, and the thrax regains 10 hit points. If this attack bloodies the target, the target also falls unconscious (save ends).
⚔ Flesh Bloat (necrotic) ✦ At-Will
Attack: Melee 1 (one living creature); +16 vs. AC
Hit: 2d10 + 7 necrotic damage, and the target is dazed and slowed (save ends both).
Skills Endurance +13, Stealth +14
Str 21 (+10) Dex 18 (+9) Wis 11 (+5)
Con 16 (+8) Int 13 (+6) Cha 15 (+7)
Alignment Unaligned Languages Common
Equipment: fine clothing
Published in Dark Sun Creature Catalog, page(s) 95.