Oath Wight - Monsters

Oath Wight
Medium natural humanoid (undead), dwarf
Level 14 Elite Controller XP 2000

HP 140; Bloodied 70Initiative +11
AC 27, Fortitude 25, Reflex 24, Will 26Perception+7
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Inevitable FailureAura 2

Enemies within the aura that aren't dominated by the wight take a -2 penalty to attack rolls, skill checks, and ability checks.

Standard Actions

(⚔) Rotting Touch (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. Fortitude

Hit: 3d10 + 6 necrotic damage, and the target cannot regain hit points until the end of the wight's next turn.

Frustration's Fury (charm, psychic) ✦ Recharge when the wight uses promised return

Attack: Close burst 5 (two enemies in the burst); +16 vs. Will

Hit: 3d10 + 6 psychic damage, and the target uses a free action to make an at-will attack of the wight's choice, which can include a charge, against a creature of the wight's choice. If the target's attack misses, the target of frustration's fury is dominated (save ends).

Miss: Half damage, and the target is dazed until the end of the wight's next turn.

Minor Actions

Accursed Gaze (charm) ✦ At-Will 1/round

Requirement: The wight must be bloodied.

Attack: Ranged 5 (one creature); +18 vs. Will

Hit: The target is dominated until the end of the wight's next turn.

Triggered Actions

Oath's Agony (necrotic) ✦ At-Will

Trigger: An enemy within 2 squares of the wight takes damage.

Attack (Immediate Reaction): Close burst 2 (the triggering enemy); +18 vs. Will

Hit: 4d6 + 6 necrotic damage, and the target is dazed until the end of the wight's next turn.

Promised Return (healing) ✦ Encounter

Trigger: The wight drops to 0 hit points.

Effect (No Action): The wight is removed from play until the start of its next turn. The wight then appears with full hit points in an unoccupied square within 5 squares of its last location.

Str 12 (+8)                Dex 18 (+11)                Wis 8 (+6)
Con 20 (+12)                Int 12 (+8)                Cha 22 (+13)

Alignment Evil        Languages Common
Update (2/15/2012)
Changed in December 2011 updates.

Published in Dark Sun Creature Catalog, page(s) 99, Dungeon Magazine 196.