Cinder Zombie
Medium natural humanoid (undead)
Level 12 Soldier XP 700
| HP 121; Bloodied 60 | Initiative +9 |
| AC 28, Fortitude 25, Reflex 24, Will 23 | Perception+6 |
| Speed 5 | Darkvision |
| Immune disease, poison; Resist 10 fire, 15 necrotic; Vulnerable 5 radiant | |
Traits
☼ Burning Embers (fire) ✦ Aura 1
Any enemy that leaves the aura takes 10 fire damage.
Standard Actions
(⚔) Fist of Cinders (fire) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d6 + 6 damage plus 2d6 fire damage.
Triggered Actions
⚔ Punishing Sparks (fire) ✦ At-Will
Trigger: An enemy within the zombie's aura makes an attack that does not include the zombie as a target.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +15 vs. Reflex
Hit: 2d6 + 6 fire damage.
ᗕ Choking Cloud (poison) ✦ Encounter
Trigger: The zombie is first bloodied.
Attack (Free Action): Close burst 3 (enemies in the burst); +15 vs. Fortitude
Hit: 2d12 + 7 poison damage, and the target cannot spend healing surges (save ends).
Miss: Half damage, and the target cannot spend healing surges until the end of the zombie's next turn.
Str 22 (+12) Dex 12 (+7) Wis 10 (+6)
Con 17 (+9) Int 2 (+2) Cha 6 (+4)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 101, Dungeon Magazine 202.