Hamanu, Sorcerer-King - Monsters

Hamanu, Sorcerer-King
Medium natural humanoid (shapechanger), human
Level 27 Solo Soldier XP 55000

HP 693; Bloodied 346Initiative +20
AC 41, Fortitude 40, Reflex 37, Will 39Perception+25
Speed 6Darkvision
Saving Throws +5; Action Points 2

Traits

Regal PresenceAura 2

Any enemy that starts its turn within the aura takes a -2 penalty to attack rolls until the start of its next turn.

Standard Actions

(⚔) Mighty FistAt-Will

Attack: Melee 1 (one, two, or three creatures); +32 vs. AC

Hit: 6d6 + 14 damage.

Thunderous Command (fear, thunder) ✦ At-Will

Attack: Close blast 5 (enemies in the blast); +30 vs. Fortitude

Hit: 4d10 + 13 thunder damage, and Hamanu pushes the target 3 squares and knocks it prone.

Sulfuric Bolts (acid, fire, poison, zone) ✦ Encounter

Attack: Ranged 5 (up to five creatures); +30 vs. Reflex

Hit: 3d10 + 9 fire damage, and ongoing 10 acid and poison damage (save ends). Until the target saves, each of the target's allies that ends its turn adjacent to the target takes 10 acid and poison damage.

Life Drain (implement, necrotic) ✦ Encounter

Attack: Close burst 5 (enemies in the burst); +30 vs. Fortitude

Hit: 2d10 + 9 necrotic damage. The target takes ongoing 15 necrotic damage, and whenever it takes the damage, Hamanu gains 15 temporary hit points (save ends).

Hamanu's Whisper (acid, zone) ✦ Encounter

Attack: Area burst 2 within 10 (creatures in the burst); +28 vs. Fortitude

Hit: 3d12 + 6 acid damage, and ongoing 10 acid damage (save ends).

Effect: The burst creates a zone that lasts until the end of Hamanu's next turn. Enemies take a -4 penalty to saving throws while within the zone. As a move action, Hamanu can move the zone 3 squares.

Sustain Minor: The zone persists.

Minor Actions

Invasive Glare (psychic) ✦ Recharge when Hamanu bloodies an enemy or reduces an enemy to 0 hit points or fewer

Attack: Ranged 5 (one creature); +30 vs. Will

Hit: 6d10 + 15 psychic damage, and the target is stunned (save ends).

Triggered Actions

Cerulean ShieldAt-Will

Trigger: An enemy adjacent to Hamanu targets Hamanu with a melee attack.

Effect (Immediate Interrupt): Hamanu gains 15 temporary hit points.

Mental Bastion (psychic) ✦ At-Will

Trigger: An enemy dazes or stuns Hamanu.

Effect (Immediate Interrupt): Hamanu makes a saving throw against the triggering effect. On a save, the triggering enemy takes 15 psychic damage and the triggering effect ends, even if it would not normally end on a save.

Lion of the Desert (polymorph) ✦ At-Will

Trigger: Hamanu is first bloodied or first drops to 0 hit points.

Attack (No Action): Close burst 2 (enemies in the burst); +28 vs. Fortitude

Hit: The target falls prone.

Effect: Hamanu pushes the target 2 squares. Hamanu takes on the Lion of the Desert form until the end of the encounter or until that form drops to 0 hit points, at which point he returns to his normal form with the same hit points he had when he adopted the Lion of the Desert form.

Skills Arcana +24, Diplomacy +26, History +24, Insight +25
Str 29 (+22)                Dex 21 (+18)                Wis 24 (+20)
Con 27 (+21)                Int 23 (+19)                Cha 26 (+21)

Alignment Evil        Languages Common, Draconic, telepathy 20
Equipment: robes, staff implement .

Published in Dark Sun Creature Catalog, page(s) 108.