Toil Templar
Medium natural humanoid, human
Level 14 Controller XP 1000
| HP 133; Bloodied 66 | Initiative +7 |
| AC 26, Fortitude 26, Reflex 24, Will 28 | Perception+9 |
| Speed 6 | |
Standard Actions
(⚔) Whip (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +18 vs. AC
Hit: 3d8 + 9 damage, and the templar pushes the target 2 squares.
(➶) Eldritch Scourge (force, implement) ✦ At-Will
Attack: Ranged 5 (one creature); +18 vs. Reflex
Hit: 3d8 + 7 force damage, and the templar knocks the target prone.
➶ Dazing Bolts (implement, lightning) ✦ Encounter
Attack: Ranged 10 (one or two creatures); +18 vs. Reflex
Hit: 3d10 + 6 lightning damage, and the target is dazed until the end of the templar's next turn.
✻ Sulfurous Detonation (fire, implement, poison, zone) ✦ Encounter
Attack: Area burst 2 within 10 (enemies in the burst); +18 vs. Reflex
Hit: 4d6 + 8 fire damage.
Effect: The burst creates a zone that lasts until the end of the templar's next turn. Any enemy that ends its turn in the zone takes 5 poison damage.
Skills Arcana +14, Intimidate +18
Str 18 (+11) Dex 11 (+7) Wis 15 (+9)
Con 13 (+8) Int 14 (+9) Cha 22 (+13)
Alignment Evil Languages Common
Equipment: robes, rod implement , whip .
Published in Dark Sun Creature Catalog, page(s) 109, Dungeon Magazine 187.