Toil Templar - Monsters

Toil Templar
Medium natural humanoid, human
Level 14 Controller XP 1000

HP 133; Bloodied 66Initiative +7
AC 26, Fortitude 26, Reflex 24, Will 28Perception+9
Speed 6

Standard Actions

(⚔) Whip (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 3d8 + 9 damage, and the templar pushes the target 2 squares.

(➶) Eldritch Scourge (force, implement) ✦ At-Will

Attack: Ranged 5 (one creature); +18 vs. Reflex

Hit: 3d8 + 7 force damage, and the templar knocks the target prone.

Dazing Bolts (implement, lightning) ✦ Encounter

Attack: Ranged 10 (one or two creatures); +18 vs. Reflex

Hit: 3d10 + 6 lightning damage, and the target is dazed until the end of the templar's next turn.

Sulfurous Detonation (fire, implement, poison, zone) ✦ Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +18 vs. Reflex

Hit: 4d6 + 8 fire damage.

Effect: The burst creates a zone that lasts until the end of the templar's next turn. Any enemy that ends its turn in the zone takes 5 poison damage.

Skills Arcana +14, Intimidate +18
Str 18 (+11)                Dex 11 (+7)                Wis 15 (+9)
Con 13 (+8)                Int 14 (+9)                Cha 22 (+13)

Alignment Evil        Languages Common
Equipment: robes, rod implement , whip .

Published in Dark Sun Creature Catalog, page(s) 109, Dungeon Magazine 187.