Tectuktitlay, Sorcerer-King
Medium natural humanoid
Level 22 Elite Artillery (Leader) XP 8300
| HP 316; Bloodied 158 | Initiative +18 |
| AC 35, Fortitude 34, Reflex 34, Will 37 | Perception+14 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Imposed Zealotry ✦ Aura 4
Allies within the aura gain a +2 power bonus to attack rolls.
☼ Bloody Vigor (healing) ✦ Aura 4
Any bloodied ally that starts its turn within the aura regains 10 hit points.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +27 vs. AC
Hit: 6d4 + 15 damage.
(➶) Arrows of the Two Moons (necrotic, radiant) ✦ At-Will
Attack: Ranged 20 (one creature); +27 vs. Fortitude
Hit: 6d6 + 9 necrotic and radiant damage.
✻ Spear of the Sky (fire, lightning) ✦ At-Will
Attack: Area burst 1 within 20 (enemies in the burst); +27 vs. Reflex
Hit: 4d6 + 6 fire and lightning damage.
➶ Double Attack ✦ At-Will
Effect: Tectuktitlay uses arrows of the two moons and spear of the sky.
➶ Kiss of the Two Moons (necrotic, radiant) ✦ Recharge when first bloodied
Attack: Ranged 20 (one creature); +27 vs. Fortitude
Hit: 6d8 + 3 necrotic damage, and the target is weakened (save ends).
Miss: Half damage, and the target is weakened until the end of Tectuktitlay's next turn.
Effect: Tectuktitlay makes a secondary attack against a different target.
Secondary Attack: Ranged 20 (one creature); +27 vs. Fortitude
Hit: 6d8 + 3 radiant damage, and the secondary target is blinded (save ends).
Miss: Half damage, and the secondary target is blinded until the end of Tectuktitlay's next turn.
➶ Thief of Hearts (necrotic) ✦ Recharge ⚄ ⚅
Attack: Ranged 20 (one bloodied creature); +27 vs. Fortitude
Hit: The target takes damage equal to its healing surge value.
Effect: The target is dazed (save ends).
Triggered Actions
Involuntary Sacrifice ✦ Recharge ⚄ ⚅
Trigger: Tectuktitlay is hit by a melee or a ranged attack.
Effect (Immediate Interrupt): Tectuktitlay chooses one ally within 4 squares of him. That ally shifts to a square adjacent to Tectuktitlay, and the attack hits that ally instead.
Skills Bluff +25, Diplomacy +25, History +21, Religion +21
Str 24 (+18) Dex 25 (+18) Wis 17 (+14)
Con 20 (+16) Int 21 (+16) Cha 29 (+20)
Alignment Evil Languages Common
Equipment: obsidian dagger, breastplace of office, headdress
Published in Dark Sun Creature Catalog, page(s) 118.