Moon Priest
Medium natural humanoid, human
Level 11 Controller (Leader) XP 600
| HP 110; Bloodied 55 | Initiative +6 |
| AC 25, Fortitude 22, Reflex 23, Will 24 | Perception+9 |
| Speed 6 | |
Traits
☼ Enforced Zeal ✦ Aura 1
Allies within the aura gain a +2 power bonus to damage rolls.
Standard Actions
(⚔) Scourge (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d8 + 10 damage, and the target takes a -2 penalty to attack rolls until the end of the moon priest's next turn.
⚔ Worthy Sacrifice (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. Reflex
Hit: The moon priest knocks the target prone. Then the moon priest makes a secondary attack against the target.
Secondary Attack: Melee 1 (one creature); +16 vs. AC
Hit: 4d4 + 9 damage, and the target is dazed (save ends). Each nonminion ally the moon priest can see gains 10 temporary hit points.
Minor Actions
➶ Sacrificial Summons (charm) ✦ At-Will 1/round
Attack: Ranged 15 (one creature); +15 vs. Will
Hit: The moon priest pulls the target 5 squares, and the target grants combat advantage until the end of the moon priest's next turn.
Triggered Actions
Blood Demands Blood ✦ Encounter
Trigger: The moon priest is first bloodied.
Effect (Immediate Reaction): Allies within 5 squares of the moon priest gain a +2 bonus to attack rolls until the end of the moon priest's next turn.
Skills Intimidate +16, Religion +14
Str 11 (+5) Dex 12 (+6) Wis 18 (+9)
Con 14 (+7) Int 18 (+9) Cha 22 (+11)
Alignment Evil Languages Common
Equipment: headdress, robes, dagger , scourge .
Published in Dark Sun Creature Catalog, page(s) 119.