Ulruun - Monsters

Ulruun
Medium natural humanoid, dwarf
Level 8 Soldier XP 350

HP 89; Bloodied 44Initiative +6
AC 24, Fortitude 22, Reflex 18, Will 22Perception+6
Speed 5Low-light vision
Saving Throws +5 against poison effects

Traits

Stand the Ground

Whenever Ulruun is pulled, pushed, or slid, he can move 1 square less than the effect specifies.

Steady-Footed

Ulruun can make a saving throw to avoid falling prone.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 4d4 + 6 damage.

Effect: The target is marked until the end of Ulruun's next turn.

Hamstring (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. Fortitude

Hit: 2d8 + 7 damage. Until the end of Ulruun's next turn, the target falls prone if it moves more than half its speed as part of a move action.

Minor Actions

(➶) Hurled Cane (weapon) ✦ Encounter

Attack: Ranged 5 (one creature); +11 vs. Reflex

Hit: The target falls prone and is immobilized until the end of Ulruun's next turn.

Triggered Actions

Stay PutAt-Will

Trigger: An enemy marked by Ulruun shifts away from a square that is adjacent to Ulruun.

Effect (Immediate Interrupt): Ulruun uses hamstring against the triggering enemy.

Skills Bluff +13, Heal +11, Insight +11, Intimidate +13
Str 20 (+9)                Dex 11 (+4)                Wis 14 (+6)
Con 17 (+7)                Int 13 (+5)                Cha 19 (+8)

Alignment Evil        Languages Common, Dwarven
Equipment: walking stick, dagger , fine clothing .

Published in Dark Sun Creature Catalog, page(s) 120.