Ulruun
Medium natural humanoid, dwarf
Level 8 Soldier XP 350
| HP 89; Bloodied 44 | Initiative +6 |
| AC 24, Fortitude 22, Reflex 18, Will 22 | Perception+6 |
| Speed 5 | Low-light vision |
| Saving Throws +5 against poison effects | |
Traits
Stand the Ground
Whenever Ulruun is pulled, pushed, or slid, he can move 1 square less than the effect specifies.
Steady-Footed
Ulruun can make a saving throw to avoid falling prone.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 4d4 + 6 damage.
Effect: The target is marked until the end of Ulruun's next turn.
⚔ Hamstring (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. Fortitude
Hit: 2d8 + 7 damage. Until the end of Ulruun's next turn, the target falls prone if it moves more than half its speed as part of a move action.
Minor Actions
(➶) Hurled Cane (weapon) ✦ Encounter
Attack: Ranged 5 (one creature); +11 vs. Reflex
Hit: The target falls prone and is immobilized until the end of Ulruun's next turn.
Triggered Actions
⚔ Stay Put ✦ At-Will
Trigger: An enemy marked by Ulruun shifts away from a square that is adjacent to Ulruun.
Effect (Immediate Interrupt): Ulruun uses hamstring against the triggering enemy.
Skills Bluff +13, Heal +11, Insight +11, Intimidate +13
Str 20 (+9) Dex 11 (+4) Wis 14 (+6)
Con 17 (+7) Int 13 (+5) Cha 19 (+8)
Alignment Evil Languages Common, Dwarven
Equipment: walking stick, dagger , fine clothing .
Published in Dark Sun Creature Catalog, page(s) 120.