Silt Shark - Monsters

Silt Shark
Large natural beast
Level 10 Brute XP 500

HP 128; Bloodied 64Initiative +8
AC 22, Fortitude 23, Reflex 21, Will 22Perception+9
Speed 5, burrow 8Low-light vision, tremorsense 10

Traits

Silt Swimmer

The shark can shift and charge while burrowing. While burrowing, the shark gains a +2 power bonus to damage rolls against any creature without a burrow speed. The shark cannot burrow through solid stone.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 7 damage.

Lockjaw ChargeAt-Will

Effect: The shark charges and makes the following attack in place of a melee basic attack.

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 7 damage, and the shark grabs the target. When the grab ends, the target takes ongoing 5 damage (save ends).

Shredding TeethAt-Will

Effect: One creature grabbed by the shark takes 3d8 + 7 damage.

Triggered Actions

Feeding FrenzyAt-Will

Trigger: The shark starts its turn within 5 squares of a bloodied creature.

Effect (Free Action): If the shark is grabbing a creature, the grab ends, and the shark uses bite against a creature adjacent to it.

Skills Athletics +15
Str 21 (+10)                Dex 16 (+8)                Wis 18 (+9)
Con 18 (+9)                Int 2 (+1)                Cha 15 (+7)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 125.