Silt Shark
Large natural beast
Level 10 Brute XP 500
| HP 128; Bloodied 64 | Initiative +8 |
| AC 22, Fortitude 23, Reflex 21, Will 22 | Perception+9 |
| Speed 5, burrow 8 | Low-light vision, tremorsense 10 |
Traits
Silt Swimmer
The shark can shift and charge while burrowing. While burrowing, the shark gains a +2 power bonus to damage rolls against any creature without a burrow speed. The shark cannot burrow through solid stone.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
⚔ Lockjaw Charge ✦ At-Will
Effect: The shark charges and makes the following attack in place of a melee basic attack.
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 7 damage, and the shark grabs the target. When the grab ends, the target takes ongoing 5 damage (save ends).
⚔ Shredding Teeth ✦ At-Will
Effect: One creature grabbed by the shark takes 3d8 + 7 damage.
Triggered Actions
Feeding Frenzy ✦ At-Will
Trigger: The shark starts its turn within 5 squares of a bloodied creature.
Effect (Free Action): If the shark is grabbing a creature, the grab ends, and the shark uses bite against a creature adjacent to it.
Skills Athletics +15
Str 21 (+10) Dex 16 (+8) Wis 18 (+9)
Con 18 (+9) Int 2 (+1) Cha 15 (+7)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 125.