Sarhan, Templar of Hamanu - Monsters

Sarhan, Templar of Hamanu
Medium natural humanoid
Level 7 Controller XP 300

HP 82; Bloodied 41Initiative +5
AC 21, Fortitude 19, Reflex 19, Will 20Perception+7
Speed 6

Standard Actions

(⚔) Hamanu's Fist (psychic) ✦ At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 3d6 + 5 psychic damage.

Effect: Sarhan slides the target 1 square.

(➶) Hamanu's Glare (psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +12 vs. AC

Hit: 3d6 + 5 psychic damage.

Effect: Sarhan pushes the target 2 squares.

Fettering Glare (psychic) ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (enemies in the burst); +10 vs. Will

Hit: 2d8 + 6 damage, and the target falls prone. The next ally of Sarhan that hits and damages the target before the end of Sarhan's next turn can reroll one attack roll before the end of the ally's next turn, using either result.

Skills Insight +12, Intimidate +13, Religion +12
Str 14 (+5)                Dex 15 (+5)                Wis 19 (+7)
Con 18 (+7)                Int 18 (+7)                Cha 21 (+8)

Alignment Evil        Languages Common
Equipment: token of office, needles and pot of ink

Published in Marauders of the Dune Sea, page(s) 5.