Hejkin Stalker - Monsters

Hejkin Stalker
Small aberrant humanoid
Level 1 Skirmisher XP 100

HP 29; Bloodied 14Initiative +5
AC 16, Fortitude 12, Reflex 14, Will 11Perception+1
Speed 5 (earth walk), burrow 3Darkvision
Resist 10 lightning

Traits

Auspicious Bolt

The hejkin deals 1d6 extra lightning damage to any target granting combat advantage to it.

Earth Phasing

The hejkin can burrow through solid stone at full speed, and it can shift while burrowing.

Standard Actions

(⚔) ClawsAt-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d6 + 4 damage.

Effect: The hejkin shifts 1 square.

Minor Actions

Earth Grasp (teleportation) ✦ At-Will

Attack: Melee 10 (one bloodied creature); +4 vs. Will

Effect: The hejkin or one of its allies swaps positions with the target, teleporting.

Triggered Actions

Burrow BeneathEncounter

Trigger: The hejkin takes damage.

Effect (Immediate Reaction): The hejkin shifts 7 squares.

Skills Insight +6, Stealth +8
Str 14 (+2)                Dex 17 (+3)                Wis 12 (+1)
Con 13 (+1)                Int 8 (-1)                Cha 8 (-1)

Alignment Evil        Languages Common, Deep Speech

Published in Marauders of the Dune Sea, page(s) 12.