Hejkin Stalker
Small aberrant humanoid
Level 1 Skirmisher XP 100
| HP 29; Bloodied 14 | Initiative +5 |
| AC 16, Fortitude 12, Reflex 14, Will 11 | Perception+1 |
| Speed 5 (earth walk), burrow 3 | Darkvision |
| Resist 10 lightning | |
Traits
Auspicious Bolt
The hejkin deals 1d6 extra lightning damage to any target granting combat advantage to it.
Earth Phasing
The hejkin can burrow through solid stone at full speed, and it can shift while burrowing.
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d6 + 4 damage.
Effect: The hejkin shifts 1 square.
Minor Actions
⚔ Earth Grasp (teleportation) ✦ At-Will
Attack: Melee 10 (one bloodied creature); +4 vs. Will
Effect: The hejkin or one of its allies swaps positions with the target, teleporting.
Triggered Actions
Burrow Beneath ✦ Encounter
Trigger: The hejkin takes damage.
Effect (Immediate Reaction): The hejkin shifts 7 squares.
Skills Insight +6, Stealth +8
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (-1) Cha 8 (-1)
Alignment Evil Languages Common, Deep Speech
Published in Marauders of the Dune Sea, page(s) 12.