Chuul Fledgling
Medium aberrant magical beast (aquatic)
Level 3 Soldier XP 150
| HP 49; Bloodied 24 | Initiative +4 |
| AC 19, Fortitude 18, Reflex 13, Will 14 | Perception+3 |
| Speed 6, swim 6 | Darkvision |
Traits
Tentacle Net (poison)
A creature hit by the fledgling's opportunity attack is immobilized until the end of the fledgling's next turn.
Aquatic
The chuul can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage, or 3d6 + 6 against an immobilized creature.
⚔ Double Attack (poison) ✦ At-Will
Effect: The fledgling uses claw twice. If both attacks hit the same target, the fledgling makes a secondary attack with its tentacles against the same target.
Secondary Attack: Melee 1 (one creature); +7 vs. Fortitude
Hit: The target is immobilized (save ends).
Str 18 (+5) Dex 12 (+2) Wis 14 (+3)
Con 17 (+4) Int 0 (+1) Cha 10 (+1)
Alignment Unaligned Languages -
Published in Marauders of the Dune Sea, page(s) 15.