Demon Scarecrow
Medium elemental animate (construct, demon)
Level 14 Brute XP 1000
| HP 170; Bloodied 85 | Initiative +12 |
| AC 26, Fortitude 25, Reflex 27, Will 26 | Perception+12 |
| Speed 6 | Low-light vision |
| Immune disease, poison, sleep | |
Standard Actions
(⚔) Scythe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 4d8 + 10 damage, or 1d8 + 42 damage if the scarecrow scores a critical hit.
ᗕ Reaper's Stroke (weapon) ✦ Encounter
Attack: Close burst 1 (enemies in the burst); +17 vs. AC
Hit: 4d12 + 15 damage, or 5d12 + 15 damage against bloodied targets.
Minor Actions
➶ Soul-Freezing Gaze (fear) ✦ At-Will 1/round
Attack: Ranged 10 (one creature); +17 vs. Will
Hit: The target is immobilized until the end of its next turn.
Triggered Actions
Demon Straw ✦ Encounter
Trigger: The scarecrow is reduced to 0 hit points.
Effect (No Action): One ally within 5 squares of the scarecrow gains the scythe basic attack and the demon straw power. That ally must also be a scarecrow.
Soul Slayer ✦ At-Will 1/round
Trigger: The scarecrow reduces an enemy to 0 hit points.
Effect (Free Action): The scarecrow can make a scythe attack.
Variable Resistance ✦ 2/Encounter
Trigger: The scarecrow takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The scarecrow gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +18
Str 23 (+13) Dex 20 (+12) Wis 21 (+12)
Con 20 (+12) Int 19 (+11) Cha 10 (+7)
Alignment Chaotic Evil Languages Abyssal, Common
Equipment: scythe .
Published in Dungeon Magazine 183.