Ramne - Monsters

Ramne
Medium natural humanoid, human
Level 10 Leader-

HP 71; Bloodied 35; Healing Surges 9; Surge Value 17Initiative +5
AC 25, Fortitude 21, Reflex 23, Will 25Perception+7
Speed 6

Standard Actions

(⚔) StaffAt-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 1d6 + 4 damage.

(➶) Magic Missile (force, implement) ✦ At-Will

Effect: Ranged 20 (one creature). The target takes 10 force damage.

Lightning Bolt (implement, lightning) ✦ Encounter

Attack: Ranged 10 (one creature); +14 vs. Reflex

Hit: 2d6 + 8 lightning damage, and Ramne makes a secondary attack against two creatures within 10 squares of the target.

    Secondary Attack: +16 vs. Reflex

    Hit: 1d6 + 8 lightning damage.

Protective Globe (zone) ✦ Daily

Effect: Close burst 1 (creatures in the burst). The burst creates a zone that lasts until the end of Ramne's next turn. Allies gain a +2 power bonus to all defenses against attacks that originate outside the zone while they are within the zone. The zone moves with Ramne.

    Sustain Minor: The zone persists.

Minor Actions

Freeing WordEncounter

Effect: Choose one ally within 5 squares of Ramne that is dazed, dominated, immobilized, slowed, or stunned. That ally immediately makes a saving throw against one of these conditions. Ramne can use this power twice per encounter, but only once per turn.

Triggered Actions

Shroud of InvisibilityEncounter

Trigger: Ramne is hit by an attack.

Effect (Immediate Reaction): Ramne becomes invisible until the end of his next turn. In addition, he shifts up to 3 squares.

Skills Arcana +16, History +16, Nature +15
Str 8 (+4)                Dex 11 (+5)                Wis 14 (+7)
Con 14 (+7)                Int 16 (+8)                Cha 12 (+6)

Alignment Good        Languages Common
Equipment: robes, staff implement .

Published in Dungeon Magazine 183.