Ramne
Medium natural humanoid, human
Level 10 Leader-
| HP 71; Bloodied 35; Healing Surges 9; Surge Value 17 | Initiative +5 |
| AC 25, Fortitude 21, Reflex 23, Will 25 | Perception+7 |
| Speed 6 | |
Standard Actions
(⚔) Staff ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 1d6 + 4 damage.
(➶) Magic Missile (force, implement) ✦ At-Will
Effect: Ranged 20 (one creature). The target takes 10 force damage.
➶ Lightning Bolt (implement, lightning) ✦ Encounter
Attack: Ranged 10 (one creature); +14 vs. Reflex
Hit: 2d6 + 8 lightning damage, and Ramne makes a secondary attack against two creatures within 10 squares of the target.
Secondary Attack: +16 vs. Reflex
Hit: 1d6 + 8 lightning damage.
ᗕ Protective Globe (zone) ✦ Daily
Effect: Close burst 1 (creatures in the burst). The burst creates a zone that lasts until the end of Ramne's next turn. Allies gain a +2 power bonus to all defenses against attacks that originate outside the zone while they are within the zone. The zone moves with Ramne.
Sustain Minor: The zone persists.
Minor Actions
Freeing Word ✦ Encounter
Effect: Choose one ally within 5 squares of Ramne that is dazed, dominated, immobilized, slowed, or stunned. That ally immediately makes a saving throw against one of these conditions. Ramne can use this power twice per encounter, but only once per turn.
Triggered Actions
Shroud of Invisibility ✦ Encounter
Trigger: Ramne is hit by an attack.
Effect (Immediate Reaction): Ramne becomes invisible until the end of his next turn. In addition, he shifts up to 3 squares.
Skills Arcana +16, History +16, Nature +15
Str 8 (+4) Dex 11 (+5) Wis 14 (+7)
Con 14 (+7) Int 16 (+8) Cha 12 (+6)
Alignment Good Languages Common
Equipment: robes, staff implement .
Published in Dungeon Magazine 183.