Marrot the Fool - Monsters

Marrot the Fool
Small fey humanoid
Level 20 Elite Lurker XP 5600

HP 296; Bloodied 148Initiative +18
AC 34, Fortitude 31, Reflex 33, Will 34Perception+15
Low-light vision
Immune dazed, fear; Resist 5 psychic
Saving Throws +2; Action Points 1

Traits

Mesmeric PatternAura 3

Enemies within the aura are weakened.

Standard Actions

(⚔) Deadly Puppetry (psychic) ✦ At-Will

Attack: Melee 1 (one creature); +23 vs. Will

Hit: Marrot slides the target up to 4 squares, and then the target uses a basic attack or an at-will power against an ally. Both the attack and the targeted ally are chosen by Marrot.

Scepter Blast (force) ✦ At-Will

Attack: Ranged 10 (one creature); +23 vs. Reflex

Hit: 2d6 + 7 force damage, and the target is pushed up to 2 squares and falls prone.

Move Actions

Dark Step (teleportation) ✦ Encounter

Effect: Marrot teleports up to 5 squares and gains a +2 bonus to all defenses until the end of his next turn.

Minor Actions

Gruesome Guffaw (fear, necrotic) ✦ Recharge ⚃ ⚄ ⚅

Attack: Close blast 3 (enemies in the blast); +23 vs. Will

Hit: 2d8 + 7 necrotic damage, and the target takes a -5 penalty to all defenses until the end of Marrot's next turn.

Triggered Actions

Fade Away (illusion) ✦ Encounter

Trigger: Marrot takes damage.

Effect (Immediate Reaction): Marrot becomes invisible until after he hits or misses with an attack or until the end of his next turn.

Persistent PratfallAt-Will

Trigger: An enemy hits Marrot with a melee attack.

Effect (Immediate Reaction): The triggering creature falls prone.

The Last LaughEncounter

Trigger: Marrot drops to 0 hit points.

Effect (No Action): Close burst 3 (creatures in the burst); each creature takes 10 damage when Marrot's body becomes a statue of wood and papier-mâché, then explodes in a spray of laughter, blood, confetti, and deadly shards. His scepter teleports to a protected location within Taer Lian Doresh. Marrot is not destroyed. Unless his scepter is found and destroyed, Marrot reappears in 1d12 days within 1 square of the scepter.

Skills Arcana +22, Intimidate +23
Str 16 (+13)                Dex 18 (+14)                Wis 20 (+15)
Con 22 (+16)                Int 25 (+17)                Cha 26 (+18)

Alignment Evil        Languages Common, Elven

Published in Dungeon Magazine 184.