Marrot the Fool
Small fey humanoid
Level 20 Elite Lurker XP 5600
| HP 296; Bloodied 148 | Initiative +18 |
| AC 34, Fortitude 31, Reflex 33, Will 34 | Perception+15 |
| Low-light vision | |
| Immune dazed, fear; Resist 5 psychic | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Mesmeric Pattern ✦ Aura 3
Enemies within the aura are weakened.
Standard Actions
(⚔) Deadly Puppetry (psychic) ✦ At-Will
Attack: Melee 1 (one creature); +23 vs. Will
Hit: Marrot slides the target up to 4 squares, and then the target uses a basic attack or an at-will power against an ally. Both the attack and the targeted ally are chosen by Marrot.
➶ Scepter Blast (force) ✦ At-Will
Attack: Ranged 10 (one creature); +23 vs. Reflex
Hit: 2d6 + 7 force damage, and the target is pushed up to 2 squares and falls prone.
Move Actions
Dark Step (teleportation) ✦ Encounter
Effect: Marrot teleports up to 5 squares and gains a +2 bonus to all defenses until the end of his next turn.
Minor Actions
ᗕ Gruesome Guffaw (fear, necrotic) ✦ Recharge ⚃ ⚄ ⚅
Attack: Close blast 3 (enemies in the blast); +23 vs. Will
Hit: 2d8 + 7 necrotic damage, and the target takes a -5 penalty to all defenses until the end of Marrot's next turn.
Triggered Actions
Fade Away (illusion) ✦ Encounter
Trigger: Marrot takes damage.
Effect (Immediate Reaction): Marrot becomes invisible until after he hits or misses with an attack or until the end of his next turn.
Persistent Pratfall ✦ At-Will
Trigger: An enemy hits Marrot with a melee attack.
Effect (Immediate Reaction): The triggering creature falls prone.
ᗕ The Last Laugh ✦ Encounter
Trigger: Marrot drops to 0 hit points.
Effect (No Action): Close burst 3 (creatures in the burst); each creature takes 10 damage when Marrot's body becomes a statue of wood and papier-mâché, then explodes in a spray of laughter, blood, confetti, and deadly shards. His scepter teleports to a protected location within Taer Lian Doresh. Marrot is not destroyed. Unless his scepter is found and destroyed, Marrot reappears in 1d12 days within 1 square of the scepter.
Skills Arcana +22, Intimidate +23
Str 16 (+13) Dex 18 (+14) Wis 20 (+15)
Con 22 (+16) Int 25 (+17) Cha 26 (+18)
Alignment Evil Languages Common, Elven
Published in Dungeon Magazine 184.