Minotaur Mage - Monsters

Minotaur Mage
Medium natural humanoid
Level 9 Controller (Leader) XP 400

HP 96; Bloodied 48Initiative +5
AC 23, Fortitude 21, Reflex 20, Will 23Perception+12
Speed 6

Traits

Unleash the Beast WithinAura 3

Any ally that starts its turn in the aura gains a +2 power bonus to attack rolls and damage rolls on attacks made as part of charges until the end of that ally's turn.

Standard Actions

(⚔) GlaiveAt-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d4 + 10 damage, and the magus slides the target 2 squares.

Miss: The magus slides the target 1 square.

(➶) Baphomet's Rage (charm, psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +12 vs. Will

Hit: 1d6 + 4 psychic damage, and the target uses a free action to charge a creature of the magus's choosing.

(➶) Crimson Bolt (fire, lightning) ✦ Recharge ⚄ ⚅

Attack: Ranged 20 (one creature); +12 vs. Reflex

Hit: 2d10 + 5 lightning damage, and ongoing 5 fire damage and cannot shift (save ends both).

Triggered Actions

Goring FlingAt-Will

Trigger: An enemy adjacent to the magus deals damage to the magus.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +12 vs. Fortitude

Hit: 1d6 + 4 damage, and the magus pushes the target up to 3 squares.

Skills Bluff +14, Insight +12
Str 18 (+8)                Dex 12 (+5)                Wis 16 (+7)
Con 16 (+7)                Int 15 (+6)                Cha 20 (+9)

Alignment Chaotic Evil        Languages Abyssal, Common

Published in Dungeon Magazine 184.