Minotaur Mage
Medium natural humanoid
Level 9 Controller (Leader) XP 400
| HP 96; Bloodied 48 | Initiative +5 |
| AC 23, Fortitude 21, Reflex 20, Will 23 | Perception+12 |
| Speed 6 | |
Traits
☼ Unleash the Beast Within ✦ Aura 3
Any ally that starts its turn in the aura gains a +2 power bonus to attack rolls and damage rolls on attacks made as part of charges until the end of that ally's turn.
Standard Actions
(⚔) Glaive ✦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 2d4 + 10 damage, and the magus slides the target 2 squares.
Miss: The magus slides the target 1 square.
(➶) Baphomet's Rage (charm, psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +12 vs. Will
Hit: 1d6 + 4 psychic damage, and the target uses a free action to charge a creature of the magus's choosing.
(➶) Crimson Bolt (fire, lightning) ✦ Recharge ⚄ ⚅
Attack: Ranged 20 (one creature); +12 vs. Reflex
Hit: 2d10 + 5 lightning damage, and ongoing 5 fire damage and cannot shift (save ends both).
Triggered Actions
⚔ Goring Fling ✦ At-Will
Trigger: An enemy adjacent to the magus deals damage to the magus.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +12 vs. Fortitude
Hit: 1d6 + 4 damage, and the magus pushes the target up to 3 squares.
Skills Bluff +14, Insight +12
Str 18 (+8) Dex 12 (+5) Wis 16 (+7)
Con 16 (+7) Int 15 (+6) Cha 20 (+9)
Alignment Chaotic Evil Languages Abyssal, Common
Published in Dungeon Magazine 184.