Death Knight Blackguard
Medium natural humanoid (undead)
Level 18 Elite Skirmisher XP 4000
| HP 338; Bloodied 169 | Initiative +17 |
| AC 32, Fortitude 31, Reflex 29, Will 27 | Perception+10 |
| Speed 6 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Slayer of the Living (fear) ✦ Aura 3
Whenever an enemy ends its turn in the aura, the death knight slides that enemy up to 3 squares.
Standard Actions
(⚔) Soulsword (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 3d10 + 9 necrotic damage.
Effect: The death knight shifts up to 2 squares.
⚔ Double Strike ✦ At-Will
Requirement: The death knight must be wielding a soulsword.
Effect: The death knight uses soulsword twice, making each attack against a different enemy.
⚔ Overpowering Attack (necrotic, weapon) ✦ At-Will
Requirement: The death knight must be wielding a soulsword.
Attack: Melee 1 (one or two creatures); +23 vs. AC
Hit: 3d10 + 9 necrotic damage, and the death knight slides the target up to 2 squares.
ᗕ Abyssal Blast (fire, necrotic) ✦ Encounter
Attack: Close burst 5 (enemies in the burst); +21 vs. Reflex
Hit: 5d6 + 13 fire and necrotic damage.
Miss: Half damage.
Minor Actions
Chilling Glare (fear) ✦ Recharge ⚄ ⚅
Effect: Close burst 5 (one enemy in the burst). The target grants combat advantage until the end of the death knight's next turn.
Triggered Actions
Implacable ✦ At-Will
Trigger: The death knight becomes marked, slowed, immobilized, dazed, or stunned by an effect.
Effect (Opportunity Action): The death knight makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.
Str 24 (+16) Dex 22 (+15) Wis 13 (+10)
Con 17 (+12) Int 14 (+11) Cha 20 (+14)
Alignment evil Languages Common
Equipment: soulsword, light shield , plate armor .
Update (6/1/2011)
Changed to match May update.
Published in Monster Vault, page(s) 43.