Doppelganger Infiltrator
Medium natural humanoid (shapechanger)
Level 11 Lurker XP 600
| HP 90; Bloodied 45 | Initiative +15 |
| AC 25, Fortitude 21, Reflex 25, Will 23 | Perception+6 |
| Speed 6 | |
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d4 + 6 damage.
Perfect Replica (illusion, polymorph) ✦ At-Will
Effect: Melee 1 (one Medium creature). The doppelganger takes on the form of the target and alters its clothing and gear to match those of the target. Until the end of the doppelganger's next turn, the target is immobilized and takes 6d8 extra damage from the doppelganger's dagger power. See also replica switch.
Minor Actions
Change Shape (polymorph) ✦ At-Will polymorph
Effect: The doppelganger alters its physical form to appear as a Medium humanoid until it uses change shape again or until it drops to 0 hit points. To assume a specific individual's form, the doppelganger must have seen that individual. Other creatures can make a DC 32 Insight check to discern that the form is a disguise.
Triggered Actions
Replica Switch ✦ At-Will
Requirement: The doppelganger must be adjacent to an enemy affected by its perfect replica
Trigger: A melee or ranged attack from an enemy unaffected by the doppelganger's perfect replica targets the doppelganger.
Effect (Opportunity Action): The doppelganger and the enemy affected by its perfect replica swap places, and the triggering attack instead targets the enemy affected by the doppelganger's perfect replica.
Skills Bluff +14, Insight +11, Stealth +16
Str 12 (+6) Dex 22 (+11) Wis 13 (+6)
Con 18 (+9) Int 10 (+5) Cha 19 (+9)
Alignment unaligned Languages Common
Equipment: dagger .
Published in Monster Vault, page(s) 62, Dungeon Magazine 200.