Ghoul Ambusher
Medium natural humanoid (undead)
Level 7 Skirmisher XP 300
| HP 81; Bloodied 40 | Initiative +10 |
| AC 21, Fortitude 19, Reflex 20, Will 17 | Perception+9 |
| Speed 8, climb 4 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant | |
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d6 + 5 damage, and the ghoul grabs the target (escape DC 16).
⚔ Mouthful of Flesh ✦ At-Will
Requirement: The target must be immobilized, stunned, or unconscious.
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 3d8 + 5 damage, and the target is dazed (save ends).
Move Actions
Bounding Leap ✦ Recharge ⚃ ⚄ ⚅
Effect: The ghoul jumps up to 8 squares. A ghoul can expend this power as a free action during a charge to jump up to 8 squares in place of moving normally. If it does so and hits, the target falls prone in addition to the attack's results.
Triggered Actions
⚔ Worry ✦ At-Will
Trigger: A grabbed creature attempts to escape.
Attack (Immediate Interrupt): Melee 1 (one creature); +12 vs. AC
Hit: 1d8 + 5 damage.
Skills Athletics +10, Stealth +13
Str 15 (+5) Dex 20 (+8) Wis 12 (+4)
Con 17 (+6) Int 11 (+3) Cha 11 (+3)
Alignment Chaotic Evil Languages Common
Published in Dungeon Magazine 184, Dungeon Magazine 218.