Field Ghoul
Medium natural humanoid (undead)
Level 8 Lurker XP 350
| HP 72; Bloodied 36 | Initiative +14 |
| AC 22, Fortitude 20, Reflex 22, Will 19 | Perception+11 |
| Speed 8, climb 4 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant | |
Traits
Pick Them Off
The ghoul gains a +2 bonus to attack rolls when it is adjacent to only one enemy and that enemy is not adjacent to any of its allies.
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 5 damage, and the ghoul grabs the target (escape DC 16).
⚔ Mouthful of Flesh ✦ At-Will
Requirement: The target must be immobilized, stunned, or unconscious.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 3d8 + 5 damage, and the target is dazed (save ends). The ghoul gains 10 temporary hit points.
Triggered Actions
⚔ Gouging Grasp ✦ At-Will
Trigger: A grabbed creature attempts to escape.
Attack (Immediate Interrupt): Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 5 damage.
Skills Athletics +13, Stealth +15
Str 17 (+7) Dex 22 (+10) Wis 15 (+6)
Con 18 (+8) Int 11 (+4) Cha 11 (+4)
Alignment Chaotic Evil Languages Common
Published in Dungeon Magazine 184.