Lacedon - Monsters

Lacedon
Medium natural humanoid (aquatic, undead)
Level 7 Soldier XP 300

HP 82; Bloodied 41Initiative +9
AC 23, Fortitude 19, Reflex 20, Will 17Perception+9
Speed 8, climb 4, swim 8Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Drowning Embrace

A creature that ends its turn grabbed by the lacedon loses a healing surge. A creature with no remaining healing surges instead takes 10 damage.

Standard Actions

(⚔) ClawsAt-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d8 + 3 damage, and the ghoul grabs the target (escape DC 16).

Mouthful of FleshAt-Will

Requirement: The target must be immobilized, stunned, or unconscious.

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 4d6 + 5 damage, and the target is dazed (save ends)

Triggered Actions

WaterloggedAt-Will

Trigger: A creature adjacent to the lacedon hits it.

Attack (Free Action): Melee 1 (the triggering creature); +12 vs. Reflex

Hit: The target falls prone.

Skills Athletics +12, Stealth +12
Str 19 (+7)                Dex 19 (+7)                Wis 13 (+4)
Con 18 (+7)                Int 11 (+3)                Cha 11 (+3)

Alignment Chaotic Evil        Languages Common

Published in Dungeon Magazine 184, Dungeon Magazine 215.