Lacedon
Medium natural humanoid (aquatic, undead)
Level 7 Soldier XP 300
| HP 82; Bloodied 41 | Initiative +9 |
| AC 23, Fortitude 19, Reflex 20, Will 17 | Perception+9 |
| Speed 8, climb 4, swim 8 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant | |
Traits
Drowning Embrace
A creature that ends its turn grabbed by the lacedon loses a healing surge. A creature with no remaining healing surges instead takes 10 damage.
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 3 damage, and the ghoul grabs the target (escape DC 16).
⚔ Mouthful of Flesh ✦ At-Will
Requirement: The target must be immobilized, stunned, or unconscious.
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 4d6 + 5 damage, and the target is dazed (save ends)
Triggered Actions
⚔ Waterlogged ✦ At-Will
Trigger: A creature adjacent to the lacedon hits it.
Attack (Free Action): Melee 1 (the triggering creature); +12 vs. Reflex
Hit: The target falls prone.
Skills Athletics +12, Stealth +12
Str 19 (+7) Dex 19 (+7) Wis 13 (+4)
Con 18 (+7) Int 11 (+3) Cha 11 (+3)
Alignment Chaotic Evil Languages Common
Published in Dungeon Magazine 184, Dungeon Magazine 215.