Silt Cyclone
Huge elemental magical beast (air, earth)
Level 16 Elite Controller XP 2800
| HP 120; Bloodied 60 | Initiative +12 |
| AC 30, Fortitude 29, Reflex 27, Will 26 | Perception+11 |
| Speed 7 | Tremorsense 5 |
| Vulnerable 10 force (see incoherent form) | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Blinding Silt ✦ Aura 2
Creatures within the aura have partial concealment from creatures outside of the aura, and vice versa.
Incoherent Form
A silt cyclone takes half damage from melee and ranged attacks. Whenever a silt cyclone takes force damage, it takes full damage from the attack, even if it is from a melee or ranged attack.
Silt Cyclone's Action
A silt cyclone can always use a minor action to use whipping silt tendril, even when dazed or stunned, in addition to any other actions it takes.
Silt Stride
A silt cyclone can walk on silt as though it were solid ground.
Standard Actions
(⚔) Silt Slam ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 4d8 + 6 damage.
ᗕ Silt Slam ✦ At-Will
Attack: Close burst 2 (creatures in the burst); +19 vs. AC
Hit: 2d10 + 7 damage, and the silt cyclone slides the target 3 squares.
ᗕ Fling Away ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (one or two creatures in the burst); +19 vs. AC
Hit: 2d10 + 13 damage, and the silt cyclone pushes the target 6 squares.
✻ Funnel Jump ✦ Recharge when first bloodied
Attack: Area burst 1 within 10 (creatures in the burst); +17 vs. Reflex
Hit: 3d10 + 8 damage, and the silt cyclone pushes the target 6 squares and the target is blinded (save ends).
Miss: Half damage.
Effect: The silt cyclone slides the target 6 squares to a square outside of the burst. The silt cyclone then flies up to 10 squares to occupy the space of the burst.
Minor Actions
⚔ Whipping Silt Tendril ✦ At-Will 1/round
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 2d12 + 11 damage, and the target is knocked prone.
Str 20 (+13) Dex 18 (+12) Wis 17 (+11)
Con 24 (+15) Int 4 (+5) Cha 6 (+6)
Alignment Unaligned Languages Primordial
Published in Dungeon Magazine 184.