Wererat Scum
Medium natural humanoid (shapechanger), human
Level 5 Minion Skirmisher XP 50
| HP 1; a missed attack never damages a minion. | Initiative +2 |
| AC 19, Fortitude 17, Reflex 17, Will 17 | Perception+5 |
| Speed 6, climb 4 (rat or hybrid form only) | Low-light vision |
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Requirement: The wererat must be in human or hybrid form.
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 5 damage, or 6 if the wererat has combat advantage against the target.
(⚔) Bite ✦ At-Will
Requirement: The wererat must be in rat or hybrid form.
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 3 damage. If the target is granting combat advantage to the wererat, it also takes ongoing 3 damage and a -2 penalty to saving throws (save ends both).
Move Actions
Rat Scurry ✦ At-Will
Requirement: The wererat must be in rat form.
Effect: The wererat shifts up to its speed.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The wererat alters its physical form to appear as a Tiny rat, a Medium unique human, or a Small hybrid until it uses change shape again or until it drops to 0 hit points.
Triggered Actions
Werebeast Resilience ✦ At-Will
Trigger: The wererat takes damage from an attack.
Effect (Free Action): The wererat rolls a saving throw. On a success, the damage drops to 0.
Str 11 (+2) Dex 20 (+7) Wis 14 (+4)
Con 16 (+5) Int 10 (+2) Cha 11 (+2)
Alignment Evil Languages Common
Equipment: dagger .
Published in Dungeon Magazine 185.