Wererat Scum - Monsters

Wererat Scum
Medium natural humanoid (shapechanger), human
Level 5 Minion Skirmisher XP 50

HP 1; a missed attack never damages a minion.Initiative +2
AC 19, Fortitude 17, Reflex 17, Will 17Perception+5
Speed 6, climb 4 (rat or hybrid form only)Low-light vision

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Requirement: The wererat must be in human or hybrid form.

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 5 damage, or 6 if the wererat has combat advantage against the target.

(⚔) BiteAt-Will

Requirement: The wererat must be in rat or hybrid form.

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 3 damage. If the target is granting combat advantage to the wererat, it also takes ongoing 3 damage and a -2 penalty to saving throws (save ends both).

Move Actions

Rat ScurryAt-Will

Requirement: The wererat must be in rat form.

Effect: The wererat shifts up to its speed.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: The wererat alters its physical form to appear as a Tiny rat, a Medium unique human, or a Small hybrid until it uses change shape again or until it drops to 0 hit points.

Triggered Actions

Werebeast ResilienceAt-Will

Trigger: The wererat takes damage from an attack.

Effect (Free Action): The wererat rolls a saving throw. On a success, the damage drops to 0.

Str 11 (+2)                Dex 20 (+7)                Wis 14 (+4)
Con 16 (+5)                Int 10 (+2)                Cha 11 (+2)

Alignment Evil        Languages Common
Equipment: dagger .

Published in Dungeon Magazine 185.