Querelian
Medium fey humanoid
Level 7 Elite Soldier (Leader) XP 600
| HP 154; Bloodied 77 | Initiative +11 |
| AC 23, Fortitude 19, Reflex 21, Will 17 | Perception+4 |
| Speed 5 | Low-light vision |
| Saving Throws +2, +9 against charm effects; Action Points 1 | |
Traits
☼ Feywild Tactics ✦ Aura 10
Fey allies score critical hits on rolls of 19–20 while in the aura.
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 6 damage. If the target is granting combat advantage, it also falls prone.
(➶) Force Bolt (force, implement) ✦ At-Will
Attack: Ranged 10 (one creature); +10 vs. Reflex
Hit: 2d6 + 4 force damage.
⚔ Stab of the Wild (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 3d8 + 8 damage, and the target is restrained until the end of Querelian's next turn. If the target is granting combat advantage, it also falls prone.
Special: Querelian can use this power in place of an opportunity attack.
⚔ Mad Dance ✦ Recharge ⚄ ⚅
Effect: Querelian shifts up to his speed and then uses longsword.
⚔ Befuddling Strike (charm, weapon) ✦ Recharge on a miss
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 6 damage, and the target is beguiled (save ends). While the target is beguiled, it makes an opportunity attack against any one of its allies that attacks Querelian.
Move Actions
Fey Step (teleportation) ✦ Encounter
Effect: Querelian teleports up to 5 squares.
Minor Actions
Feywild Challenge (radiant) ✦ At-Will
Effect: Close burst 10 (one enemy in the burst). Querelian marks the target until the end of the encounter or until he uses this power again. While an enemy is marked by Querelian, it takes 4 radiant damage whenever it ends its turn without attacking Querelian.
Insane Resolve ✦ Recharge ⚅
Effect: Querelian makes saving throws against each effect on him that a save can end.
Triggered Actions
ᗕ Harvest's Sorrow ✦ At-Will
Trigger: An attack damages an ally.
Effect (Immediate Interrupt): Close burst 5 (the triggering ally in the burst). The target takes half damage from the triggering attack, and the eladrin takes an equal amount of damage.
Skills Athletics +12, History +10, Nature +9
Str 18 (+7) Dex 22 (+9) Wis 13 (+4)
Con 13 (+4) Int 14 (+5) Cha 16 (+6)
Alignment Evil Languages Common, Elven
Equipment: chainmail , light shield , longsword .
Published in Dungeon Magazine 185.