Tulka Deathrattle
Medium natural humanoid, orc
Level 5 Elite Controller (Leader) XP 400
| HP 122; Bloodied 61 | Initiative +3 |
| AC 18, Fortitude 17, Reflex 15, Will 19 | Perception+6 |
| Speed 6 | Low-light vision |
| Resist 5 necrotic | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Staff (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d8 + 4 necrotic damage.
⚔ Viper Strike (implement, necrotic, poison) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d8 + 2 poison damage. The target is slowed and takes ongoing 5 necrotic and poison damage (save ends both).
ᗕ Deathrattle Burst (implement, necrotic) ✦ Recharge ⚄ ⚅
Attack: Close burst 1 centered on Tulka or her undead spirit viper (enemies in the burst); +8 vs. Fortitude
Hit: 4d6 + 5 necrotic damage, and the target is weakened until the end of Tulka's next turn. In addition, one ally in the burst gains 5 temporary hit points.
Minor Actions
⚔ Call Viper (conjuration, implement, necrotic, poison) ✦ At-Will
Effect: Tulka conjures an undead spirit viper in an unoccupied square within 10 squares of her. The viper lasts until it is destroyed, until Tulka drops to 0 hit points, or until she dismisses it as a minor action. The viper occupies its square. Enemies can't move through its space, but allies can. When Tulka takes a move action, she can also move the viper up to 6 squares. If the viper takes 10 damage or more from a single attack, it is destroyed and Tulka takes 10 damage; the viper is otherwise unaffected by attacks. Tulka can have only one undead spirit viper conjured at a time. In addition, the undead spirit viper can make the following attack.
Trigger: An enemy leaves a square adjacent to the viper.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +9 vs. Reflex
Hit: 1d10 + 4 necrotic and poison damage.
⚔ Spirit Strike (necrotic, poison) ✦ At-Will 1/round
Effect: Tulka commands her undead spirit viper to make the following attack.
Attack: Melee 1 (one creature); +9 vs. Reflex
Hit: 1d10 + 4 necrotic and poison damage.
Skills Arcana +9, Nature +11
Str 16 (+5) Dex 12 (+3) Wis 19 (+6)
Con 13 (+3) Int 15 (+4) Cha 15 (+4)
Alignment Evil Languages Common, Giant
Equipment: robe, staff implement .
Published in Dungeon Magazine 186.