Tulka Deathrattle - Monsters

Tulka Deathrattle
Medium natural humanoid, orc
Level 5 Elite Controller (Leader) XP 400

HP 122; Bloodied 61Initiative +3
AC 18, Fortitude 17, Reflex 15, Will 19Perception+6
Speed 6Low-light vision
Resist 5 necrotic
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Staff (necrotic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d8 + 4 necrotic damage.

Viper Strike (implement, necrotic, poison) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d8 + 2 poison damage. The target is slowed and takes ongoing 5 necrotic and poison damage (save ends both).

Deathrattle Burst (implement, necrotic) ✦ Recharge ⚄ ⚅

Attack: Close burst 1 centered on Tulka or her undead spirit viper (enemies in the burst); +8 vs. Fortitude

Hit: 4d6 + 5 necrotic damage, and the target is weakened until the end of Tulka's next turn. In addition, one ally in the burst gains 5 temporary hit points.

Minor Actions

Call Viper (conjuration, implement, necrotic, poison) ✦ At-Will

Effect: Tulka conjures an undead spirit viper in an unoccupied square within 10 squares of her. The viper lasts until it is destroyed, until Tulka drops to 0 hit points, or until she dismisses it as a minor action. The viper occupies its square. Enemies can't move through its space, but allies can. When Tulka takes a move action, she can also move the viper up to 6 squares. If the viper takes 10 damage or more from a single attack, it is destroyed and Tulka takes 10 damage; the viper is otherwise unaffected by attacks. Tulka can have only one undead spirit viper conjured at a time. In addition, the undead spirit viper can make the following attack.

Trigger: An enemy leaves a square adjacent to the viper.

Attack (Opportunity Action): Melee 1 (the triggering enemy); +9 vs. Reflex

Hit: 1d10 + 4 necrotic and poison damage.

Spirit Strike (necrotic, poison) ✦ At-Will 1/round

Effect: Tulka commands her undead spirit viper to make the following attack.

Attack: Melee 1 (one creature); +9 vs. Reflex

Hit: 1d10 + 4 necrotic and poison damage.

Skills Arcana +9, Nature +11
Str 16 (+5)                Dex 12 (+3)                Wis 19 (+6)
Con 13 (+3)                Int 15 (+4)                Cha 15 (+4)

Alignment Evil        Languages Common, Giant
Equipment: robe, staff implement .

Published in Dungeon Magazine 186.