Scarlet Jax - Monsters

Scarlet Jax
Medium natural humanoid, half-elf
Level 9 Elite Skirmisher (Leader) XP 800

HP 192; Bloodied 96Initiative +10
AC 23, Fortitude 19, Reflex 21, Will 20Perception+10
Speed 6Low-light vision
Saving Throws +2; Action Points 1

Traits

Combat Advantage

Scarlet Jax deals 2d6 extra damage against any creature granting combat advantage to her.

Standard Actions

(⚔) Rapier (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 1d8 + 7 damage.

(➶) Dagger (weapon) ✦ At-Will

Attack: Ranged 5 (one creature); +14 vs. AC

Hit: 1d4 + 7 damage.

Dirty Fighting (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 1d8 + 7 damage, and the target is dazed until the end of Scarlet Jax's next turn.

Double AttackAt-Will

Effect: Scarlet Jax uses dirty fighting twice.

Move Actions

Hard to Follow (zone) ✦ Encounter

Effect: Scarlet Jax moves up to 6 squares. The squares through which Scarlet Jax moves become a zone that lasts until the end of the encounter. Squares in the zone are difficult terrain.

Triggered Actions

Outright LieEncounter

Trigger: Scarlet Jax makes a Bluff check.

Effect (Free Action): Scarlet Jax gains a +5 bonus on the check.

Scarlet Flourish ✦ Recharge ⚄ ⚅

Trigger: An enemy hits Scarlet Jax.

Effect (Immediate Reaction): Scarlet Jax shifts up to 4 squares. This shift ignores difficult terrain.

Skills Acrobatics +13, Athletics +11, Bluff +13, Streetwise +13
Str 14 (+6)                Dex 18 (+8)                Wis 12 (+5)
Con 16 (+7)                Int 15 (+6)                Cha 19 (+8)

Alignment Unaligned        Languages Common, Elven
Equipment: dagger , leather armor , rapier .

Published in Dungeon Magazine 186.