Bartleby Haff
Medium natural humanoid, human
Level 9 Soldier (Leader) XP 400
| HP 96; Bloodied 48 | Initiative +8 |
| AC 25, Fortitude 23, Reflex 21, Will 20 | Perception+3 |
| Speed 6 | |
| Immune fear | |
Traits
☼ Insane Litany ✦ Aura 5
All allies in the aura gain a +1 bonus to attack rolls and a +2 bonus to saving throws.
Standard Actions
(⚔) Chain (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d10 + 5 damage, and the target is immobilized until the start of Bartleby's next turn.
⚔ Wrenching Chain (weapon) ✦ At-Will
Attack: Melee 3 (one creature); +14 vs. AC
Hit: 1d10 + 5 damage, and Bartleby pulls the target up to 2 squares. If Bartleby has combat advantage against the target, he also knocks the target prone.
ᗕ Chains of Madness (fear, implement) ✦ Encounter
Attack: Close blast 3 (enemies in the blast); +12 vs. Reflex
Hit: 1d10 + 5 damage, and the target takes a -2 penalty to attack rolls and cannot move away from Bartleby (save ends both).
Minor Actions
➶ Dark Eye of Tharzidun (fear, implement) ✦ At-Will 1/round
Attack: Ranged 5 (one immobilized creature); +14 vs. Will
Hit: The target goes insane (save ends). While insane, when the target starts its turn, it rolls a d6. On an even number, it acts normally. On an odd number, it becomes dominated by Bartleby until the start of its next turn.
Skills Intimidate +12, Religion +8
Str 20 (+9) Dex 14 (+6) Wis 8 (+3)
Con 16 (+7) Int 9 (+3) Cha 17 (+7)
Alignment Chaotic Evil Languages Common
Equipment: chain
Published in Dungeon Magazine 186.