Cadmus Zaspar
Medium natural humanoid, human
Level 10 Elite Controller XP 1000
| HP 200; Bloodied 100 | Initiative +7 |
| AC 24, Fortitude 21, Reflex 24, Will 25 | Perception+4 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Chained God's Wrath (psychic) ✦ Aura 3
While Cadmus is bloodied, any enemy that ends its turn in the aura takes 5 psychic damage, and Cadmus slides the enemy up to 3 squares.
Standard Actions
(⚔) My Father's Sword (psychic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage, and one enemy within 3 squares of Cadmus takes 5 psychic damage.
➶ Nightmare Vermin (fear, implement, psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +13 vs. Will
Hit: 1d8 + 5 psychic damage, and the target cannot shift or make opportunity attacks until the end of Cadmus's next turn.
➶ Unhinging Seduction (implement, psychic) ✦ Recharge if the power misses or when this power's effect ends on a target
Attack: Ranged 5 (one creature); +13 vs. Will
Hit: The target is dominated (save ends).
Aftereffect: The target takes 5 psychic damage.
Miss: The target takes 5 psychic damage.
✻ Madness Beckons (fear, implement, psychic) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +13 vs. Will
Hit: 1d8 + 5 psychic damage, and the target makes a basic attack against a creature Cadmus chooses. If this attack hits, the target of the basic attack is also stunned (save ends).
Triggered Actions
ᗕ Unspeakable Revelation (fear, implement, psychic) ✦ Encounter
Trigger: Cadmus is first bloodied in the encounter.
Attack (No Action): Close burst 5 (creatures in the burst); +13 vs. Will
Hit: The target is dazed (save ends).
Effect: Cadmus is slowed until the end of his next turn.
Master's Call (teleportation) ✦ Recharge ⚅
Trigger: Cadmus is hit by an attack.
Effect (Immediate Reaction): Cadmus teleports up to 1d8 squares.
Skills Bluff +15, History +14, Religion +14
Str 10 (+5) Dex 14 (+7) Wis 8 (+4)
Con 12 (+6) Int 19 (+9) Cha 20 (+10)
Alignment Chaotic Evil Languages Common
Equipment: fine clothing , longsword , orb implement .
Published in Dungeon Magazine 186.