Cadmus Zaspar - Monsters

Cadmus Zaspar
Medium natural humanoid, human
Level 10 Elite Controller XP 1000

HP 200; Bloodied 100Initiative +7
AC 24, Fortitude 21, Reflex 24, Will 25Perception+4
Speed 6
Saving Throws +2; Action Points 1

Traits

Chained God's Wrath (psychic) ✦ Aura 3

While Cadmus is bloodied, any enemy that ends its turn in the aura takes 5 psychic damage, and Cadmus slides the enemy up to 3 squares.

Standard Actions

(⚔) My Father's Sword (psychic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 5 damage, and one enemy within 3 squares of Cadmus takes 5 psychic damage.

Nightmare Vermin (fear, implement, psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +13 vs. Will

Hit: 1d8 + 5 psychic damage, and the target cannot shift or make opportunity attacks until the end of Cadmus's next turn.

Unhinging Seduction (implement, psychic) ✦ Recharge if the power misses or when this power's effect ends on a target

Attack: Ranged 5 (one creature); +13 vs. Will

Hit: The target is dominated (save ends).

    Aftereffect: The target takes 5 psychic damage.

Miss: The target takes 5 psychic damage.

Madness Beckons (fear, implement, psychic) ✦ Recharge ⚄ ⚅

Attack: Area burst 2 within 10 (enemies in the burst); +13 vs. Will

Hit: 1d8 + 5 psychic damage, and the target makes a basic attack against a creature Cadmus chooses. If this attack hits, the target of the basic attack is also stunned (save ends).

Triggered Actions

Unspeakable Revelation (fear, implement, psychic) ✦ Encounter

Trigger: Cadmus is first bloodied in the encounter.

Attack (No Action): Close burst 5 (creatures in the burst); +13 vs. Will

Hit: The target is dazed (save ends).

Effect: Cadmus is slowed until the end of his next turn.

Master's Call (teleportation) ✦ Recharge ⚅

Trigger: Cadmus is hit by an attack.

Effect (Immediate Reaction): Cadmus teleports up to 1d8 squares.

Skills Bluff +15, History +14, Religion +14
Str 10 (+5)                Dex 14 (+7)                Wis 8 (+4)
Con 12 (+6)                Int 19 (+9)                Cha 20 (+10)

Alignment Chaotic Evil        Languages Common
Equipment: fine clothing , longsword , orb implement .

Published in Dungeon Magazine 186.