Captain Cara
Medium natural humanoid, half-elf
Level 7 Striker-
| HP 57; Bloodied 28; Healing Surges 8; Surge Value 14 | Initiative +6 |
| AC 22, Fortitude 20, Reflex 22, Will 18 | Perception+2 |
| Speed 6 | Low-light vision |
Traits
☼ Group Diplomacy ✦ Aura 10
All allies in the aura gain a +1 racial bonus to Diplomacy checks.
Standard Actions
(⚔) Rapier (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 1d8 + 8 damage.
(➶) Hand Crossbow (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +14 vs. AC
Hit: 1d6 + 9 damage.
⚔ Double Fall (weapon) ✦ Encounter
Attack: Melee 1 (one or two creatures); +14 vs. AC
Hit: 1d8 + 6 damage, and Cara knocks the target prone.
➶ Vicious Mockery (charm, implement, psychic) ✦ Encounter
Attack: Ranged 10 (one creature); +11 vs. Will
Hit: 1d6 + 7 psychic damage, and the target takes a -2 penalty to attack rolls until the end of Cara's next turn.
Move Actions
ᗕ Switcheroo ✦ At-Will
Effect: Close burst 1 (Cara and one ally); the targets swap places.
Triggered Actions
Striker ✦ At-Will 1/round
Trigger: Cara hits an enemy that is granting combat advantage to her.
Effect (No Action): The triggering attack deals 1d6 extra damage.
Skills Acrobatics +11, Bluff +12, Diplomacy +15, Insight +9, Thievery +11
Str 11 (+3) Dex 16 (+6) Wis 8 (+2)
Con 15 (+5) Int 10 (+3) Cha 18 (+7)
Alignment Unaligned Languages Common, Elven, Giant
Equipment: crossbow bolt x20, hand crossbow , leather armor , rapier .
Published in Dungeon Magazine 186.