Adrian 'Iceheart' Reginold
Medium natural humanoid (undead), human
Level 8 Controller XP 350
| HP 86; Bloodied 43 | Initiative +6 |
| AC 22, Fortitude 19, Reflex 22, Will 20 | Perception+7 |
| Speed 6 | Darkvision |
| Immune disease, fear; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant | |
Standard Actions
(⚔) Frost Staff (cold, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 7 cold damage.
➶ Ice Bolts (cold, implement, necrotic) ✦ At-Will
Attack: Ranged 5 (one or two creatures); +13 vs. AC
Hit: 2d6 + 5 cold and necrotic damage, and the target is slowed until the end of Iceheart's next turn.
ᗕ Deep Freeze (cold, implement) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (creatures in the blast); +11 vs. Fortitude
Hit: 4d6 + 4 cold damage, and the target is restrained until the end of Iceheart's next turn.
✻ Vortex of Ice (cold, implement) ✦ Encounter
Attack: Area burst 1 within 10 (creatures in the burst); +11 vs. Reflex
Hit: 4d6 + 4 cold damage, and Iceheart slides the target up to 3 squares and knocks it prone.
Miss: Half damage, and Iceheart can slide the target 1 square.
Skills Arcana +14, Dungeoneering +14
Str 11 (+4) Dex 14 (+6) Wis 17 (+7)
Con 14 (+6) Int 20 (+9) Cha 11 (+4)
Alignment Evil Languages Common
Equipment: tattered robes, staff implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 18.