Modron Hierarch
Large immortal animate, modron
Level 9 Elite Controller XP 800
| HP 131; Bloodied 65 | Initiative +6 |
| AC 23, Fortitude 21, Reflex 21, Will 21 | Perception+9 |
| Speed 5, fly 5 (clumsy) | |
| Saving Throws +2; Action Points 1 | |
Traits
All-Around Vision
Enemies can't gain combat advantage by flanking the hierarch.
Implacable
An enemy cannot enter the hierarch's space by any means.
Standard Actions
(⚔) Mace (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage.
Effect: The hierarch can slide the target 1 square.
ᗕ Order from Chaos (force) ✦ At-Will
Attack: Close burst 3 (one, two, or three creatures in the burst); +12 vs. Reflex
Hit: 2d8 + 4 force damage, and the hierarch slides the target up to 3 squares.
Miss: The hierarch can slide the target 1 square.
✻ Fuse Foes (force) ✦ Recharge when first bloodied
Attack: Area burst 1 within 5 (enemies in the burst); +12 vs. Fortitude
Hit: 2d8 + 8 force damage, and the target is restrained and takes ongoing 5 force damage (save ends both).
Miss: Half damage, and ongoing 5 force damage (save ends).
Triggered Actions
ᗕ Multifaceted Reflection ✦ At-Will
Trigger: An enemy within 10 squares of the hierarch pushes, pulls, or slides it.
Attack (Immediate Interrupt): Close burst 10 (the triggering enemy); +12 vs. Reflex
Hit: The hierarch ignores the forced movement and slides the target up to a number of squares equal to the triggering forced movement.
From One Come Many ✦ Encounter
Trigger: The hierarch drops to 0 hit points.
Effect (No Action): The hierarch is destroyed, and either two duodrones or two quadrones appear in the hierarch's space or in unoccupied squares adjacent to it. Each duodrone or quadrone starts with hit points equal to its own bloodied value. These modrons act on the hierarch's initiative and are worth no experience points.
Str 16 (+7) Dex 14 (+6) Wis 20 (+9)
Con 17 (+7) Int 16 (+7) Cha 16 (+7)
Alignment Unaligned Languages Common
Equipment: mace .
Published in Dungeon Magazine 186.