Satyr Vassal - Monsters

Satyr Vassal
Medium fey humanoid
Level 8 Elite Artillery XP 700

HP 136; Bloodied 68Initiative +7
AC 22, Fortitude 19, Reflex 21, Will 20Perception+7
Speed 6 (ice walk)Low-light vision
Resist 5 cold
Saving Throws +2; Action Points 1

Traits

Cold Wind SongAura 5

The satyr gains a +5 power bonus to all defenses against attacks made by creatures outside the aura.

Standard Actions

(⚔) GoreAt-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 1d8 + 7 damage, and the target falls prone.

(➶) North Wind Bow (cold, weapon) ✦ At-Will

Attack: Ranged 20 (one or two creatures); +15 vs. AC

Hit: 2d10 + 5 cold damage, and the satyr pushes the target up to 3 squares.

Diving Dragon Shot (cold, weapon, zone) ✦ Encounter

Attack: Area burst 2 within 20 (creatures in the burst); +13 vs. Reflex

Hit: 2d8 + 3 cold damage, and the target is slowed (save ends).

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that ends its turn in the zone takes 5 cold damage.

Triggered Actions

Bitter Vengeance (cold) ✦ Encounter

Trigger: An enemy within 5 squares of the satyr hits it with an attack.

Effect (Free Action): Close burst 5 (triggering enemy in the burst). The target takes 10 cold damage, and the satyr pushes it up to 2 squares.

Skills Nature +12
Str 14 (+6)                Dex 16 (+7)                Wis 17 (+7)
Con 14 (+6)                Int 19 (+8)                Cha 18 (+8)

Alignment Unaligned        Languages Common, Elven, Draconic
Equipment: arrow x30, longbow .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 22.