Satyr Vassal
Medium fey humanoid
Level 8 Elite Artillery XP 700
| HP 136; Bloodied 68 | Initiative +7 |
| AC 22, Fortitude 19, Reflex 21, Will 20 | Perception+7 |
| Speed 6 (ice walk) | Low-light vision |
| Resist 5 cold | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Cold Wind Song ✦ Aura 5
The satyr gains a +5 power bonus to all defenses against attacks made by creatures outside the aura.
Standard Actions
(⚔) Gore ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d8 + 7 damage, and the target falls prone.
(➶) North Wind Bow (cold, weapon) ✦ At-Will
Attack: Ranged 20 (one or two creatures); +15 vs. AC
Hit: 2d10 + 5 cold damage, and the satyr pushes the target up to 3 squares.
✻ Diving Dragon Shot (cold, weapon, zone) ✦ Encounter
Attack: Area burst 2 within 20 (creatures in the burst); +13 vs. Reflex
Hit: 2d8 + 3 cold damage, and the target is slowed (save ends).
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that ends its turn in the zone takes 5 cold damage.
Triggered Actions
Bitter Vengeance (cold) ✦ Encounter
Trigger: An enemy within 5 squares of the satyr hits it with an attack.
Effect (Free Action): Close burst 5 (triggering enemy in the burst). The target takes 10 cold damage, and the satyr pushes it up to 2 squares.
Skills Nature +12
Str 14 (+6) Dex 16 (+7) Wis 17 (+7)
Con 14 (+6) Int 19 (+8) Cha 18 (+8)
Alignment Unaligned Languages Common, Elven, Draconic
Equipment: arrow x30, longbow .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 22.