Jorag, Hobgoblin Lieutenant
Medium natural humanoid
Level 12 Soldier XP 700
| HP 123; Bloodied 61 | Initiative +10 |
| AC 28, Fortitude 24, Reflex 22, Will 26 | Perception+8 |
| Speed 6 | |
Standard Actions
(⚔) Whip (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +17 vs. AC
Hit: 2d4 + 15 damage, and Jorag can pull the target 1 square.
(➶) Javelin (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +17 vs. AC
Hit: 2d6 + 8 damage.
Move Actions
Phalanx Movement ✦ At-Will
Effect: Jorag and each ally adjacent to him can shift 1 square as a free action. The allies must end adjacent to Jorag.
Minor Actions
The Rune of Banefire's Boon (fire) ✦ Encounter
Requirement: Jorag must be bloodied.
Effect: Jorag gains a +2 bonus to AC, and each enemy that ends its turn adjacent to him takes 10 fire damage. Roll a d20 at the start of each of Jorag's turns. On a 9 or lower, the effect ends.
Triggered Actions
⚔ Swift Whip ✦ At-Will
Trigger: An enemy within 2 squares of Jorag uses an attack power that does not include Jorag as a target.
Target: The triggering enemy
Effect (Immediate Interrupt): Jorag uses whip against the target. If he hits, he doesn't pull the target, but the target takes a -5 penalty to the triggering attack roll.
Str 16 (+9) Dex 15 (+8) Wis 14 (+8)
Con 19 (+10) Int 13 (+7) Cha 22 (+12)
Alignment Evil Languages Common, Goblin
Equipment: javelin x3, scale armor , whip .
Published in Dungeon Magazine 186.