Jorag, Hobgoblin Lieutenant - Monsters

Jorag, Hobgoblin Lieutenant
Medium natural humanoid
Level 12 Soldier XP 700

HP 123; Bloodied 61Initiative +10
AC 28, Fortitude 24, Reflex 22, Will 26Perception+8
Speed 6

Standard Actions

(⚔) Whip (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d4 + 15 damage, and Jorag can pull the target 1 square.

(➶) Javelin (weapon) ✦ At-Will

Attack: Ranged 10 (one creature); +17 vs. AC

Hit: 2d6 + 8 damage.

Move Actions

Phalanx MovementAt-Will

Effect: Jorag and each ally adjacent to him can shift 1 square as a free action. The allies must end adjacent to Jorag.

Minor Actions

The Rune of Banefire's Boon (fire) ✦ Encounter

Requirement: Jorag must be bloodied.

Effect: Jorag gains a +2 bonus to AC, and each enemy that ends its turn adjacent to him takes 10 fire damage. Roll a d20 at the start of each of Jorag's turns. On a 9 or lower, the effect ends.

Triggered Actions

Swift WhipAt-Will

Trigger: An enemy within 2 squares of Jorag uses an attack power that does not include Jorag as a target.

Target: The triggering enemy

Effect (Immediate Interrupt): Jorag uses whip against the target. If he hits, he doesn't pull the target, but the target takes a -5 penalty to the triggering attack roll.

Str 16 (+9)                Dex 15 (+8)                Wis 14 (+8)
Con 19 (+10)                Int 13 (+7)                Cha 22 (+12)

Alignment Evil        Languages Common, Goblin
Equipment: javelin x3, scale armor , whip .

Published in Dungeon Magazine 186.