Maldrick Scarmaker
Medium elemental humanoid (demon), gnoll
Level 8 Elite Artillery XP 700
| HP 148; Bloodied 74 | Initiative +8 |
| AC 22, Fortitude 21, Reflex 20, Will 17 | Perception+5 |
| Speed 7, fly 9 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Pack Attack
Maldrick's attacks deal 5 extra damage to any enemy adjacent to two or more of Maldrick's allies.
Standard Actions
(⚔) Mace (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
(➶) Eldritch Blast (implement) ✦ At-Will
Attack: Ranged 10 (one creature); +13 vs. Reflex
Hit: 2d10 + 5 damage.
➶ Dire Radiance (implement, radiant) ✦ At-Will
Attack: Ranged 10 (one or two creatures); +13 vs. Fortitude
Hit: 2d6 + 5 radiant damage. If the target moves closer to Maldrick on its next turn, it takes 10 radiant damage.
➶ Infernal Moon Curse (implement, poison) ✦ Encounter
Attack: Ranged 10 (one or two creatures); +13 vs. Fortitude
Hit: 3d8 + 10 poison damage, and the target is held immobilized 5 feet off the ground until the end of Maldrick's next turn.
Miss: Half damage.
Minor Actions
Blackfang Curse ✦ At-Will 1/round
Effect: Maldrick chooses one enemy he can see. Until the end of Maldrick's turn, his implement attacks deal 1d6 extra damage against the chosen enemy.
Triggered Actions
⚔ Spined Tail ✦ At-Will
Trigger: An enemy enters a square adjacent to Maldrick.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +13 vs. AC
Hit: 1d10 + 11 damage.
Skills Arcana +9, Intimidate +10, Religion +9, Thievery +13
Str 11 (+4) Dex 18 (+8) Wis 12 (+5)
Con 20 (+9) Int 10 (+4) Cha 13 (+5)
Alignment Chaotic Evil Languages Abyssal, Common
Equipment: leather armor , mace , rod implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 25.