Daskinor, Sorcerer-King
Medium natural humanoid
Level 20 Solo Artillery XP 14000
| HP 704; Bloodied 352 | Initiative +11 |
| AC 34, Fortitude 28, Reflex 32, Will 33 | Perception+13 |
| Speed 5 | |
| Immune dominated | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Stench of Paranoia ✦ Aura 3
Enemies are slowed while in the aura.
Man of Two Minds
On an initiative count of 10 + his initiative check, Daskinor takes a standard, a move, or a minor action of his choice as a free action. If Daskinor cannot use a free action as a result of a dazing or stunning effect, that effect ends immediately, instead of him taking the action.
Standard Actions
(⚔) Taloned Grasp ✦ At-Will
Attack: Melee 1 (one creature); +25 vs. AC
Hit: 4d8 + 10 damage.
(➶) Ego Whip (psychic) ✦ At-Will
Attack: Ranged 10 (one or two creatures); +25 vs. Will
Hit: 3d12 + 9 psychic damage.
Miss: Half damage.
ᗕ Psychic Repulsion (psychic) ✦ At-Will
Attack: Close burst 3 (creatures in the burst); +23 vs. Fortitude
Hit: 2d12 + 8 psychic damage, and Daskinor pushes the target up to 3 squares.
Miss: Half damage, and Daskinor can push the target 1 square.
ᗕ Eruption of Madness (psychic) ✦ Encounter
Attack: Close burst 5 (creatures in the burst); +23 vs. Will
Hit: 3d12 + 9 psychic damage.
Miss: Half damage.
Effect: Each target must take a free action to charge or make a melee basic attack against the creature nearest to it. If an enemy and an ally are the same distance from the target, the target must attack the ally.
Move Actions
Get Away from Me! (psychic, teleportation) ✦ At-Will
Requirement: Daskinor must have at least one enemy within 3 squares of him.
Effect: Each enemy adjacent to Daskinor takes 20 psychic damage, and he teleports up to 6 squares.
Minor Actions
➶ Reveal Treachery (charm, psychic) ✦ At-Will 1/round
Requirement: Daskinor must be bloodied.
Attack: Ranged 10 (one creature); +25 vs. Will
Hit: 3d10 + 12 psychic damage.
Miss: Half damage.
Effect: Daskinor slides the target a number of squares up to its speed, and the target makes a melee basic attack as a free action against a target of Daskinor's choice.
Triggered Actions
Evil Twin (illusion) ✦ Encounter
Trigger: Daskinor becomes bloodied.
Effect (No Action): Daskinor creates a psionic manifestation of his evil twin, which appears in an unoccupied square within 5 squares of him and lasts until the end of the encounter. The evil twin appears to be Daskinor but is illusory and cannot be attacked. When Daskinor moves, he can move his evil twin an equal number of squares as a part of the same action. Daskinor can make ego whip and psychic repulsion attacks as though he occupies the square of his evil twin.
➶ Psionic Reflection ✦ At-Will
Trigger: Daskinor takes psychic damage from an attack.
Effect (Immediate Reaction): Daskinor uses ego whip.
Skills Arcana +21, Religion +21
Str 8 (+9) Dex 12 (+11) Wis 16 (+13)
Con 8 (+9) Int 23 (+16) Cha 26 (+18)
Alignment Chaotic Evil Languages Common, Draconic
Published in Dungeon Magazine 186.